Commit Graph

63 Commits

Author SHA1 Message Date
Henrik Rydgård
485131a29c Win32: Plumb through an attempt at handling Vulkan device lost.
Unfortunately, recreating the device fails on NV.
2023-05-29 18:32:29 +02:00
Henrik Rydgård
9f2005113b Add a function to the dev menu to intentionally lose the VK device. To be used for debugging recovery. 2023-05-29 15:16:27 +02:00
Henrik Rydgård
38178d34b5 Sanity checks in InitSwapchain 2023-05-05 00:03:20 +02:00
Henrik Rydgård
c81ec8c74d List Vulkan present modes in system info, show the current one 2023-04-20 00:21:06 +02:00
Henrik Rydgård
f376f3cb5f Another piece of the fix for #17250 (opensuse build error) 2023-04-09 16:57:39 +02:00
Henrik Rydgård
42efc08e64 Couple buildfixes after the g_display refactoring
Should help #17250
2023-04-08 09:25:16 +02:00
Henrik Rydgård
b13c5c2d1b Add compat setting to force using maximum depth resolution
Fixes #17014

Even if our depth-testing-equal heuristic believes that the game needs
lower depth resolution.

This removes some depth-fighting artifacts (that are present on the real
PSP, but nice to avoid) in Outrun, Split/Second and Cars: Race-o-Rama -
essentially reverting these to the behavior we had before the heuristic.

(The heuristic is good though - it means less compat.ini hacks going in
the other direction).

In the case of Outrun, this relies on two passes that pass exactly the
same vertex coordinates twice resulting in the exact same final
geometry. This is actually guaranteed by the spec if the vertex math is
exactly the same and "invariant" is set on the position output, though
I guess you never know.. Haven't seen any issues at least.

Also sneak in disabling some validation messages from using extra Vulkan
validation layers other than the default.
2023-03-26 00:27:58 +01:00
Henrik Rydgård
31d796e769 Vulkan on Android: In non-debug mode, avoid devices that were rejected by VulkanMayBeAvailable.
Fixes #16931

Can still use these devices in debug builds by modifying the ini.
2023-02-28 18:18:19 +01:00
Henrik Rydgård
970f7993df Android: Make font rendering work even absent support for R4G4B4A4 textures.
This shouldn't normally happen as conforming drivers are required to
support that texture format, but the software driver that we
accidentally choose on Poco C40 (see issue #16391) doesn't.

That we choose that driver will be fixed separately. This fix on its own
at least lets the user comfortably navigate to settings and switch to
OpenGL.
2023-02-28 00:01:29 +01:00
Henrik Rydgård
8b431b39ba Wrap the display globals in a struct (#16998)
* Wrap the display globals in a struct

Makes it easier to search/replace these, for future refactorings.

* Some renaming

* Qt buildfix, also fix the Qt build on Mac (got broken with battery changes)

* Attempt at buildfixing ios

* UWP buildfix
2023-02-25 13:09:44 +01:00
Unknown W. Brackets
335788a932 Vulkan: Remove logspam. 2023-02-16 19:34:44 -08:00
Henrik Rydgård
64e80423a6 Simplify the tilt code, tweak a bit 2023-02-16 11:07:57 +01:00
ZiHan Huang
2865310bca vulkan: Add the function realization of arm device to kms vulkan
Signed-off-by: ZiHan Huang <zack.huang@rock-chips.com>
2023-02-07 14:23:55 +08:00
Henrik Rydgård
cf52324e9e Vulkan: Fix pipeline cache clearing.
Extracted from #16759 and bugfixed. Fixes a leak of Vulkan pipelines.

I guess another way would be to queue the variants for destruction at
the same time as we queue the callback, but I like this better.
2023-01-09 09:49:55 +01:00
Henrik Rydgård
d2feb444b7 Bunch of defensive programming around shaders 2022-12-31 12:21:51 +01:00
Unknown W. Brackets
682f5fae97 UI: Fix reverse-dependency in PathBrowser. 2022-12-27 15:08:57 -08:00
Unknown W. Brackets
ec309d55ab GPU: Cleanup definition of shader resources.
Was in the wrong header file, which was a bit confusing.
2022-12-27 14:35:49 -08:00
Henrik Rydgård
25115fee7f Found a bug where we tried to look up queue family -1 when initializing the frame profiler. 2022-12-23 11:37:59 +01:00
Henrik Rydgård
e6b7817cc6 Disable pre-rotation for 270 degree transform (inverse landscape).
Causes bizarre issues, see #15773
2022-12-15 11:29:11 +01:00
Henrik Rydgård
28e1b532bd Detect Apple/MoltenVK and allow multisampling. Unfortunately no support for sample rate shading. 2022-12-01 22:49:01 +01:00
Henrik Rydgård
4990683cf2 Implement "enhanced" multisample quality setting 2022-12-01 22:49:00 +01:00
Henrik Rydgård
8b9b80f044 Add path that uses CreateRenderpass2, we're gonna need it for depth resolve. 2022-12-01 22:49:00 +01:00
Henrik Rydgård
6daecb4e2b Add check for tiling GPUs. We'll use this to inform on what MSAA modes to support. 2022-12-01 22:48:59 +01:00
Henrik Rydgård
9a108a46d4 Disable the PowerVR swapchain hack after driver version 1.386.1368.
See #15773
2022-12-01 10:17:53 +01:00
Henrik Rydgård
162290147f UWP build fix. Had to reshuffle some stuff and compile some Vulkan files. 2022-11-06 15:54:00 +01:00