zhyk
462aa5491a
move definition out from header
2016-02-10 19:37:47 +08:00
Henrik Rydgård
e72bdb07c3
When failing to load characters, make sure to initialize voffset so it doesn't get written out as NaN. Pretty sure this will fix #8569
2016-02-10 11:48:54 +01:00
Unknown W. Brackets
b2a3b5c7b8
UI: Allow a degree of "pull" in scroll views.
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Also, fix a clamp issue that could've shown up for a frame while dragging.
Fixes #8505 .
2016-01-25 21:53:41 -08:00
Unknown W. Brackets
8d41664bb1
UI: Fix clipping with margins.
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Affected text views, like "No screenshot." in save states.
2016-01-23 11:45:55 -08:00
Unknown W. Brackets
43218ea953
thin3d: Auto gen mips only once per tex.
2016-01-23 11:22:40 -08:00
Unknown W. Brackets
5827cab6e5
thin3d: Enable linear filter after mipmap gen.
2016-01-23 11:18:18 -08:00
Unknown W. Brackets
68a6f8186d
UI: Avoid scroll to top on tab restore.
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Oops, missed this case.
Fixes #7975 , savedata manager scrolling on delete.
2016-01-23 10:52:16 -08:00
Unknown W. Brackets
c1812ae7d7
UI: Clamp scroll pos on render.
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This way we don't clamp wrongly when views don't have sizes yet, and we
also do clamp when we need to.
We can allow a little flex by tracking the down state too.
2016-01-23 10:10:43 -08:00
Unknown W. Brackets
705ab497f2
UI: Oops, use tag for focus too.
2016-01-23 09:20:53 -08:00
Unknown W. Brackets
60f00820f8
UI: Move scrollviews to top on hide.
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This seems like a common scrolling decision.
2016-01-23 09:15:50 -08:00
Unknown W. Brackets
2176920d5d
UI: Disable scroll-to-top on resize of scrollview.
2016-01-23 09:07:14 -08:00
Unknown W. Brackets
1318f29c8d
UI: Update layout on recreate to focus subviews.
2016-01-23 09:07:13 -08:00
Unknown W. Brackets
f26d682e14
UI: Persist the last focused view on resize.
2016-01-23 09:07:13 -08:00
Unknown W. Brackets
78aae01cd4
UI: Allow scroll views to persist their position.
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It'll be clamped as necessary.
2016-01-22 23:02:44 -08:00
Unknown W. Brackets
1c2ac798cd
UI: Persist selected tab on resize.
2016-01-22 22:40:36 -08:00
Unknown W. Brackets
f6772ec526
UI: Add a simple means of persisting data.
2016-01-22 22:40:16 -08:00
Munir
ed9aeb4c3a
Merge remote-tracking branch 'origin/x64-android-support'
2016-01-18 06:05:46 +01:00
Carlos Estrague
cc169c440e
Fix I forgot typo declaration x64_64 android port.
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Acording in the usr/include/GLES2/gl2ext.h
typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
2016-01-18 05:20:14 +01:00
Carlos Estrague
76f22aaa46
API changed
2016-01-18 01:36:48 +01:00
Carlos Estrague
2564314c0f
fix typo again.
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fault copy/past.
2016-01-18 01:11:19 +01:00
Munir
7be2f81544
Initial support x64-android
2016-01-17 23:34:25 +01:00
Unknown W. Brackets
6d6c415f2b
Merge pull request #8443 from hrydgard/pseudo-shader-cache-gl-2
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GL shader disk cache .. kind of
2016-01-17 14:28:05 -08:00
Henrik Rydgard
b39206f922
Use the app cache directory on Android for the shader cache.
2016-01-17 22:15:23 +01:00
Unknown W. Brackets
58ecb2cbd4
Fix a header declaration.
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Seemed to be needed for x64 Android, and is correct as bitfield anyway.
2016-01-17 12:55:47 -08:00
Henrik Rydgard
27c71aa340
Get rid of the unused "InstallID"
2016-01-17 15:46:15 +01:00