Commit Graph

1111 Commits

Author SHA1 Message Date
Unknown W. Brackets
ba15718db3 Track hovering in GE debugger to show pixel value.
This works for texture, framebuffer, depth, and stencil.

Importantly, allows debugging the actual depth values present.
2015-08-23 09:25:05 -07:00
Henrik Rydgard
2430c283a5 More GPU cleaning, removing uses of GPUState.h where not needed.
Want to get rid of direct accesses to GPUState in modules that may be reused in
my future next-gen backends, that will reformat display lists into command lists that will
then be optimized and executed, out of sync with the real GPUState.

Candidate modules that may be reused in full are Framebuffer and Depal, possibly TextureCache to some degree.
2015-07-29 12:37:49 +02:00
Unknown W. Brackets
e3b6e35417 Correct path for case-sensitive unittest build.
Ouch.
2015-07-22 23:21:40 -07:00
Henrik Rydgard
1c8bae0925 Compile with -mstackrealign on Android-x86, "fixing" mystery crashes on Zenfone.
This is really just a workaround, I have no idea what is misaligning the stack. But it doesn't feel like it's us.

This has a small performance penalty but x86-Android is pretty rare, and it's better than crashing.
2015-07-22 21:03:27 +02:00
Henrik Rydgard
b6e9a47974 Remove separate OpenSL .so, update native accordingly. Fix connection error reporting in HomebrewStore 2015-07-19 17:33:38 +02:00
Unknown W. Brackets
12faaca3e4 Build Android using a static library.
This makes headless and unittest build much faster, especially when all
three are building at the same time.
2015-07-05 16:08:41 -07:00
Unknown W. Brackets
808db2482a Initial structure for vertexjit tests. 2015-07-03 15:25:40 -07:00
Unknown W. Brackets
88b23460f1 Add a file loader to perform disk caching.
Had to do some tricks to handle gameinfocache threads properly.
2015-07-02 20:58:58 -07:00
Unknown W. Brackets
da827d9ef0 Move file loader code into directories.
Not making sense to put these all in the same fiel anymore.
2015-07-02 20:58:53 -07:00
Unknown W. Brackets
62988b2aa7 Fix building unittest for ARM64 Android. 2015-06-26 22:29:43 -07:00
Unknown W. Brackets
feddd202ee Add a flag to skip building the app on Android.
This is for unit tests and headless.
2015-06-26 22:26:46 -07:00
Unknown W. Brackets
0597b92998 For consistency, push fp regs here too. 2015-06-14 09:24:56 -07:00
Henrik Rydgard
2c05334d47 ARM64: Fix bug where we didn't save the FP registers correctly in the vertex decoder.
Also port a few ops from dolphin's ARM64 emitter.
2015-06-14 12:56:44 +02:00
Henrik Rydgard
084aad74c3 Make GameInfoCache understand PSP savedata as a "game" type. Use it to create a basic savedata listing screen. 2015-06-11 20:22:16 +02:00
Unknown W. Brackets
4880c29a90 Use TextureDecoderNEON funcs statically on arm64.
Not sure if they were being used before (HAVE_ARMV7...?)
2015-05-23 11:30:05 -07:00
Unknown W. Brackets
7269574a10 Add structure for NEON color conversion funcs. 2015-05-17 16:04:41 -07:00
Henrik Rydgård
d014d420db Unify JitOptions across the backends.
This is required to make ExtractIR not a member of the various backends.
2015-04-12 11:41:26 -07:00
Henrik Rydgard
a19ea78b4b Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
Henrik Rydgard
1285ae4a61 Add ColorConv.cpp/h to a bunch of project files 2015-04-08 22:52:46 +02:00
Henrik Rydgard
073ef432ff Update android.mk 2015-04-08 21:55:23 +02:00
Henrik Rydgård
95cd1478de Restore the x86 build. 2015-04-06 18:13:37 +02:00
Henrik Rydgard
44286a2b37 ARM64: Accurate float->int conversion with rounding mode. 2015-04-06 18:13:34 +02:00
Henrik Rydgard
8df8c210d1 ARM64: Start porting over VFPU stuff from ARM, fix regalloc bug 2015-04-06 18:13:28 +02:00
Henrik Rydgard
db0fd1042f Add "Arm64EmitterTest" which can run on startup to play around with instructions. 2015-04-06 18:13:26 +02:00
Henrik Rydgard
58b059ca14 Some casting cleanup, misc 2015-04-06 18:13:06 +02:00