Unknown W. Brackets
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b4496f1975
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Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
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2018-06-23 10:59:18 -07:00 |
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Unknown W. Brackets
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0d4bd341e9
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Windows: Separate Pause and Break actions.
It was confusing that "Pause" made PPSSPP appear to hang.
This has the side effect of making "Break on Load" work outside Windows.
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2018-06-23 10:14:36 -07:00 |
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Unknown W. Brackets
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4aa4db611e
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Android: Allow desktop GL if available.
For example, on the SHIELD.
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2018-06-18 00:37:52 -07:00 |
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Unknown W. Brackets
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767886c4a3
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Android: Fix C++ EGL code path with threaded GLES.
Still has the same problems as before.
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2018-06-17 21:56:18 -07:00 |
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Henrik Rydgård
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da5f0f7f2b
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Merge pull request #11186 from unknownbrackets/debugger
Debugger: Add APIs to retrieve render image
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2018-06-17 21:53:38 +02:00 |
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Unknown W. Brackets
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4a92db4cd6
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Debugger: Update to latest armips.
Reduces warning noise now that it's included in the build.
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2018-06-17 10:50:11 -07:00 |
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Unknown W. Brackets
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e6917cccf6
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Debugger: Add APIs to retrieve render image.
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2018-06-16 15:33:02 -07:00 |
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Unknown W. Brackets
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5bfba9b284
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Debugger: Add HLE API funcs.
Lumping function symbols in here too, they're pretty related...
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2018-06-08 06:59:18 -07:00 |
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Unknown W. Brackets
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29d93c56c7
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Debugger: Initial breakpoint APIs.
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2018-06-08 06:59:18 -07:00 |
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Unknown W. Brackets
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e746a2d106
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Debugger: Add stepping to WebSocket API.
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2018-06-08 06:59:17 -07:00 |
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Unknown W. Brackets
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944948a5f4
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Debugger: Initial disasm API.
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2018-06-08 06:59:17 -07:00 |
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Unknown W. Brackets
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3dac5f2103
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Debugger: Add current game info.
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2018-06-08 06:59:17 -07:00 |
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Unknown W. Brackets
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1f987bf1c1
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Debugger: Initial register get/set APIs.
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2018-06-08 06:59:16 -07:00 |
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Unknown W. Brackets
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b37d59e8fa
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Debugger: Organize WebSocket event handling.
Just a starting point to organize it. Trying to keep it simple.
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2018-06-08 06:59:16 -07:00 |
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Unknown W. Brackets
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c2b9b5a9e8
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Debugger: Serve a simple log listener WebSocket.
Planning to add more functionality to it, and sharing the reporting port
is possibly not ideal - although it would make discovery easier.
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2018-06-08 06:59:16 -07:00 |
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Unknown W. Brackets
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3a8a2ff933
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http: Move web server to core and use flags.
This way we can independently control the debugger and disc sharing, since
debugger could have security impact.
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2018-06-07 16:28:01 -07:00 |
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Unknown W. Brackets
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e21753bc93
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Debugger: Add assembler to build.
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2018-06-06 05:59:24 -07:00 |
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Henrik Rydgård
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343763cf5a
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More paranoia from Google Play
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2018-05-27 22:16:36 +02:00 |
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Henrik Rydgård
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b730d187e8
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Add some paranoid checks guided by stack traces from Google Play
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2018-05-27 22:12:59 +02:00 |
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Unknown W. Brackets
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3f1544612b
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Android: Add missing graphics shutdown calls.
These were there for graphics restart (like resize) but not for full
shutdown, which was causing crashes during shutdown sometimes.
See #10931.
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2018-04-21 08:33:53 -07:00 |
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Unknown W. Brackets
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379be140d6
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Android: Avoid overload shadowing.
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2018-04-14 11:25:15 -07:00 |
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Unknown W. Brackets
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6ba0a6cdfd
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Android: End GLES renderer after emu thread join.
This matches other backends, and prevents things from being added to the
deleter after GLES end. Fixes #10849.
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2018-04-08 19:28:15 -07:00 |
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Unknown W. Brackets
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89186d8113
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Replay: Initial structure for replay functionality.
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2018-04-07 15:36:28 -07:00 |
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Henrik Rydgård
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188ed07d77
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Android: Have haptic feedback ignore the global setting, but default to off.
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2018-03-25 13:42:57 +02:00 |
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Henrik Rydgård
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fb15208777
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Android: Reload the config after getting storage permission, and ask immediately. Should help #10670
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2018-03-24 12:52:51 +01:00 |
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