Unknown W. Brackets
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808db2482a
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Initial structure for vertexjit tests.
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2015-07-03 15:25:40 -07:00 |
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Unknown W. Brackets
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88b23460f1
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Add a file loader to perform disk caching.
Had to do some tricks to handle gameinfocache threads properly.
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2015-07-02 20:58:58 -07:00 |
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Unknown W. Brackets
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da827d9ef0
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Move file loader code into directories.
Not making sense to put these all in the same fiel anymore.
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2015-07-02 20:58:53 -07:00 |
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Unknown W. Brackets
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62988b2aa7
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Fix building unittest for ARM64 Android.
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2015-06-26 22:29:43 -07:00 |
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Unknown W. Brackets
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feddd202ee
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Add a flag to skip building the app on Android.
This is for unit tests and headless.
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2015-06-26 22:26:46 -07:00 |
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Henrik Rydgard
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084aad74c3
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Make GameInfoCache understand PSP savedata as a "game" type. Use it to create a basic savedata listing screen.
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2015-06-11 20:22:16 +02:00 |
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Unknown W. Brackets
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4880c29a90
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Use TextureDecoderNEON funcs statically on arm64.
Not sure if they were being used before (HAVE_ARMV7...?)
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2015-05-23 11:30:05 -07:00 |
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Unknown W. Brackets
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7269574a10
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Add structure for NEON color conversion funcs.
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2015-05-17 16:04:41 -07:00 |
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Henrik Rydgård
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d014d420db
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Unify JitOptions across the backends.
This is required to make ExtractIR not a member of the various backends.
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2015-04-12 11:41:26 -07:00 |
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Henrik Rydgard
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a19ea78b4b
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Consolidate the texture scaler code.
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2015-04-08 22:52:49 +02:00 |
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Henrik Rydgard
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1285ae4a61
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Add ColorConv.cpp/h to a bunch of project files
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2015-04-08 22:52:46 +02:00 |
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Henrik Rydgard
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073ef432ff
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Update android.mk
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2015-04-08 21:55:23 +02:00 |
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Henrik Rydgard
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db0fd1042f
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Add "Arm64EmitterTest" which can run on startup to play around with instructions.
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2015-04-06 18:13:26 +02:00 |
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Henrik Rydgard
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b309c83973
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Initial work on ARM64, based on the ARM jit.
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2015-04-06 18:13:01 +02:00 |
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sum2012
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0030b85e00
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Typo in Android.mk
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2015-03-08 16:41:21 +08:00 |
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sum2012
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039b51083c
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Add sceG729 module
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2015-03-08 13:27:40 +08:00 |
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sum2012
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7b262949aa
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Add sceAudioRouting
First step to fix "Invizimals" 's game
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2015-03-08 10:58:12 +08:00 |
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Henrik Rydgard
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0c9f541a43
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Move depalettize-shader generator to Common
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2015-03-01 11:15:27 -08:00 |
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daniel229
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21b0c2992b
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Implement sceSfmt19937 module.
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2015-02-15 13:22:20 +08:00 |
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daniel229
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851070a6f8
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Implement sceAdler32
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2015-02-08 09:35:00 +08:00 |
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Henrik Rydgard
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cae58cafee
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Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
This reverts commit f1b57dabf5, reversing
changes made to 41001637ce.
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2015-01-22 19:53:32 +01:00 |
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Henrik Rydgard
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7faddd6100
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Consolidate the two TextureScaler copies into one.
Also lets us clean up ColorConv slightly.
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2015-01-20 17:32:55 +01:00 |
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Henrik Rydgard
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2623a48b4a
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Centralize color conversion functions in Common/ColorConv.
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2015-01-20 17:32:54 +01:00 |
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Unknown W. Brackets
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db898aff23
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Add a NEON method to apply the volume.
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2015-01-11 14:23:41 -08:00 |
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Henrik Rydgard
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1b926ec59e
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Increase the resampler buffer size, needed on Shield :(
Reset DSound to 44100.
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2015-01-11 18:06:39 +01:00 |
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