Commit Graph

2585 Commits

Author SHA1 Message Date
Unknown W. Brackets
bfc659ab5f Debugger: Correct check of pending list item.
Since updating is async now, setting the check state should be too.
2022-12-31 09:58:24 -08:00
Unknown W. Brackets
94a7a32234 Debugger: Correct errors in breakpoint create. 2022-12-30 15:07:02 -08:00
Unknown W. Brackets
49f6c461ad Reporting: Fix some header includes.
Particularly in Common, avoid including Core/Reporting.h.
2022-12-27 14:58:20 -08:00
Henrik Rydgård
8b0fc95489 Windows: Stop input device before main thread.
Appears to help an occasional shutdown crash.
2022-12-27 10:31:54 +01:00
Henrik Rydgård
e209227be1 Delete dead code path (initialize EGL from C++ on Android) 2022-12-20 23:17:51 +01:00
Unknown W. Brackets
15908856dd Build: Cleanup MSVC project files.
Remove some files that don't exist anymore, add some other platform
files for convenience.
2022-12-19 10:13:43 -08:00
Henrik Rydgård
a8985d8dda Windows: Fix shutdown order (stop the main thread before the window gets destroyed) 2022-12-11 10:02:21 +01:00
Unknown W. Brackets
1810692236 Global: Cleanup some type/range checks. 2022-12-10 21:13:37 -08:00
Unknown W. Brackets
9cfcbc46e6 Global: Cleanup initialization/pointer checks.
Cleaning up a lot of cases of uninitialized data, unchecked return values
for failures, and similar.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
a7b7bf7826 Global: Set many read-only params as const.
This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
f44852bb18 Global: Cleanup virtual/override specifiers.
Also missing virtual destructors, hidden non-overrides, etc.
2022-12-10 21:13:36 -08:00
Henrik Rydgård
4ec1e2a175 Some minor initialization fixes, and one potential crash found by static analysis 2022-12-10 11:28:19 +01:00
Henrik Rydgård
8bd6621c40 Remove postprocessing option from desktop menu (doesn't support multi-shader) 2022-12-07 11:57:28 +01:00
ThirteenAG
6206908a9e mouse delta fix 2022-12-05 15:14:14 +03:00
ThirteenAG
5e5bffc808 remade into GET_AXIS/GET_VKEY apis 2022-12-05 14:46:00 +03:00
ThirteenAG
37dc8c3e49 compilation workaround 2022-12-05 02:10:27 +03:00
Henrik Rydgård
a87cf02dbf Rename "Display layout editor" to "Display Layout && Effects" 2022-11-24 22:43:49 +01:00
Henrik Rydgård
d73196c7d6 Split up the GPU config change notifications 2022-11-21 15:14:20 +01:00
Henrik Rydgård
41c812651d Merge pull request #16347 from unknownbrackets/softgpu-skin
Always skin in decode for software transform and rendering
2022-11-06 20:21:02 +01:00
Henrik Rydgård
519db766b6 Change "Rendering Mode" to just a "Skip buffer effects" checkbox. Reuse translations. 2022-11-06 19:26:56 +01:00
Unknown W. Brackets
66472c39ce GPU: Use skinned position always in bounding check.
Meanwhile, move to a flag on decoder options instead of global check.
2022-11-06 08:23:31 -08:00
Henrik Rydgård
fb250c4b29 More multiview work 2022-10-27 11:05:58 +02:00
Unknown W. Brackets
299033929a GE Debugger: List verts on bounding box command. 2022-10-22 16:05:29 -07:00
Unknown W. Brackets
1b5e5e2556 Windows: Improve reporting of WASAPI errors. 2022-10-15 21:23:49 -07:00
Unknown W. Brackets
416265431b GE Debugger: Display if tex is framebuf.
Rather than guessing based on size, let's show explicitly.
2022-10-10 22:35:42 -07:00