Henrik Rydgård
9c22f6ed55
Don't forget to update the other build systems and try to fix the
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builds.
2018-08-13 00:28:12 +02:00
Henrik Rydgård
a589a371e6
Update SPIRV-Cross to a fresher version.
2018-07-16 20:00:45 +02:00
Unknown W. Brackets
3a8a2ff933
http: Move web server to core and use flags.
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This way we can independently control the debugger and disc sharing, since
debugger could have security impact.
2018-06-07 16:28:01 -07:00
Unknown W. Brackets
082ddf5120
json: Switch to gason instead of vjson.
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From the same author. Most importantly, reads numbers as doubles rather
than as signed ints and floats. This allows us to actually read 32 bit
unsigned int parameters.
Moved all the native customization to a separate json_reader.cpp.
2018-06-06 05:59:35 -07:00
b33tlejuice
077da66882
Update UWP.vcxproj
2018-04-21 02:19:11 -05:00
b33tlejuice
6fe4d29723
Fixed Certification and img issues
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Generated a new Certificate, as well as fixed the issue (img size, pixels) on Wide310x150Logo. Also fixed another img issue that was not added to the payload properly, StoreLogo.
2018-04-21 02:08:49 -05:00
Henrik Rydgård
6fccefae5f
Merge pull request #10888 from unknownbrackets/replay
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WIP: Initial basic replay recording
2018-04-08 14:20:19 +02:00
Unknown W. Brackets
89186d8113
Replay: Initial structure for replay functionality.
2018-04-07 15:36:28 -07:00
Henrik Rydgård
93bf866125
UWP: Fix (or patch up...) a race condition in StorageFileLoader. Might help #10882 , fixes some other freezes.
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Not convinced it's 100% correct but it appears to work, heh. Can't be
bothered to investigate too deeply.
2018-04-07 17:47:02 +02:00
Henrik Rydgård
32d1a85223
UWP buildfix
2018-04-07 16:01:56 +02:00
Henrik Rydgård
f76e5e70a7
Enable FlushInstructionCache on UWP, it's been allowed finally.
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Minor warning fixes, UWP buildfix
Retarget UWP project to latest SDK.
2018-03-20 20:30:33 +01:00
Henrik Rydgård
adc9beefc6
UWP buildfix?
2018-02-27 20:04:41 +01:00
Henrik Rydgård
3e56d8bbdf
Noticed that the UWP build has been broken for some time, fix it.
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Should probably set up a buildbot if we care about this...
2018-02-05 16:21:39 +01:00
Unknown W. Brackets
b4b850bce8
UI: Add a simple tween class.
2017-12-03 09:39:50 -08:00
Henrik Rydgård
b689e8e15f
Fix some ports
2017-11-09 13:55:33 +01:00
Henrik Rydgård
b9ba525de1
Don't call functions in asserts, they get compiled out in release...
2017-10-20 14:45:00 +02:00
Henrik Rydgård
017d3da067
Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed).
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Fixes an issue where after switching to D3D9 on a PC without the D3D9 runtime, it's impossible to start PPSSPP anymore.
2017-10-20 11:53:07 +02:00
Henrik Rydgård
ed602a3319
UWP buildfix. See comments in #9575
2017-10-11 14:27:50 +02:00
Henrik Rydgård
ff3d799871
Remove snprintf compatibility hacks for MSVC versions before 2015
2017-08-31 16:46:54 +02:00
Henrik Rydgård
6ee8cb5f2e
Review fixes, thanks unknown
2017-08-08 10:14:20 +02:00
Henrik Rydgård
f4cf501cf6
Separate X and Y dpi_scale
2017-08-07 13:37:01 +02:00
Henrik Rydgård
3606111113
Fix UWP build
2017-06-09 11:23:43 +02:00
Unknown W. Brackets
36069d1446
GE Debugger: Simple framework to load dumps.
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This tries to execute them within the context of the emulator as much as
possible, so we don't have weird bugs. Going with a file type so we can
easily load the dump by opening the file directly.
2017-06-03 15:29:11 -07:00
Unknown W. Brackets
1b491fe156
SoftGPU: Stub a jit for texel fetch.
2017-05-30 22:57:30 -07:00
Henrik Rydgard
cf365bb257
Minor cleanup with GOLD define - only use it in System_GetPropertyInt
2017-04-05 16:21:08 +02:00