Commit Graph

431 Commits

Author SHA1 Message Date
Unknown W. Brackets
8f2fb0530c UWP: Stub new inputbox system func. 2020-05-25 09:57:18 -07:00
Unknown W. Brackets
b97fbcb462 UWP: Add libpng17 include path. 2020-05-25 09:44:05 -07:00
Henrik Rydgård
a9befb5496 Remove our custom atomics code entirely. 2020-05-17 13:11:36 +02:00
Unknown W. Brackets
d39b0bdca2 GPU: Split FramebufferCommon into two classes.
Only some things moved over so far.

FramebufferCommon does too much, we want to share it with softgpu without
all the buffer management stuff.
2020-05-13 18:07:22 -07:00
Henrik Rydgård
bf73d3d663 Address Unknown's feedback
https://github.com/hrydgard/ppsspp/pull/7965/files
2020-04-26 11:19:31 +02:00
Henrik Rydgård
271f79ea63 UI: Break out the hierarchy functions into ui/root.cpp/h 2020-03-08 14:49:29 +01:00
Henrik Rydgård
f8a0ba3b86 Update the glslang submodule, fix the build afterwards. 2020-03-03 22:19:32 +01:00
Henrik Rydgård
45d94c4877 Switch all images to dynamic lookup in the atlas by string ID.
SLN fix

It works, but with the wrong images and the wrong characters!

Fix another bug in atlastool's binary output

Get Android building again.

Oops, didn't mean to disable this permanently.

Error checking

Minor cleanup

Gotta tweak my git ignores...

Regenerate metadata
2020-03-01 12:06:47 +01:00
Henrik Rydgård
aea3cf74f0 Remove support for "lowmem" UI atlas. Had to regenerate unfortunately. 2020-02-29 19:00:52 +01:00
Henrik Rydgård
d35fd5040d Delete unused support for ETC1 texture compression 2020-02-29 17:50:35 +01:00
Henrik Rydgård
06dc3dbd29 UWP: Update "certificate thumbprint" to one that works 2020-02-12 09:24:25 +01:00
Henrik Rydgård
b5f65c5643 Fix linking issue in the UWP build (add camera files to project) 2020-02-11 21:16:09 +01:00
李通洲
55bb58e13e NativeApp: add System_GetPropertyFloat all the places 2020-02-04 09:20:34 +08:00
Henrik Rydgård
970adfbcc9 Isolate most of the softgpu specialization code to RasterizerRectangle.
See comments.
2019-10-28 09:33:30 +01:00
Henrik Rydgård
a7ce74150e Add sceUsbMic.cpp/h to the UWP project 2019-08-20 11:10:19 +02:00
Cameron Cawley
ba7ea39a1c Move NKCodeFrom*.h into the relevant platform folders 2019-08-06 16:12:19 +01:00
Silent
0b5458f759 Remove KeyboardDevice which was essentially useless
Refactor InputDevice to simplify it
2019-07-02 19:17:52 +02:00
Silent
0237c7cb3e UWP: Fix overscan on Xbox One
Previously the game would display with on around 80% of the screen and aligned to top left (so with black bars on right and bottom). With this fix, it displays fullscreen properly.

Windows is unaffected, and reportedly no issues on Windows Phone either.
2019-06-25 20:59:21 +02:00
Unknown W. Brackets
93069756e6 GE Debugger: Split playback into a separate file. 2019-06-23 18:49:27 -07:00
Henrik Rydgård
2ed535af29 Update SPIRV-Cross 2019-06-20 00:41:47 +02:00
driver1998
3cd037f570 UWP: white space fix 2019-06-09 18:54:15 +08:00
driver1998
6cd12678d3 UWP: Full screen support, config save fix 2019-06-07 22:00:24 +08:00
driver1998
56a87932bf UWP: fix prebuild commands 2019-06-07 06:07:21 +08:00
driver1998
8fab38ecdd TextDrawerUWP based on DirectWrite 2019-06-07 05:20:21 +08:00
driver1998
792d9e30ba UWP: enable SYSPROP_LANGREGION 2019-06-07 05:15:24 +08:00