Unknown W. Brackets
0702861df7
Qt buildfix.
2014-08-23 02:09:23 -07:00
Henrik Rydgard
308b13fdf0
Set the right ortho matrix for the backend (although doesn't seem to matter too much for 2D)
2014-08-23 10:49:40 +02:00
Henrik Rydgard
0f973a3276
Get it running on Android again
2014-08-23 09:48:08 +02:00
Henrik Rydgard
1556234825
Bit more d3d stuff. Can't get depth right, pretty sure it's the projection matrix calc.
2014-08-23 01:52:46 +02:00
Henrik Rydgard
e539c7009f
Hook up DX9 backend. Not really working though, it seems.
2014-08-22 20:55:12 +02:00
Henrik Rydgard
92c3775d95
Start hooking up D3D
2014-08-22 20:55:04 +02:00
Henrik Rydgard
808f05da89
(Partially) slip thin3d underneath DrawBuffer.
2014-08-22 20:54:53 +02:00
Bartłomiej Piotrowski
39d03cff1b
Linux: Look for assets directory in /usr/share/ppsspp/.
2014-08-05 11:37:17 +02:00
Sacha
d1a7f36bbe
OSX: Fullscreen workaround not needed with Qt.
2014-07-26 01:36:44 +10:00
Henrik Rydgård
6fab8e2f74
Merge pull request #6519 from juhalaukkanen/master
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cheat.db import - minimal feedback to user
2014-07-23 10:32:06 +02:00
Henrik Rydgard
93d1a0b175
Update native with tilt Y/Z axis fix. Fix tilt in portrait mode.
2014-07-20 18:31:28 +02:00
Henrik Rydgard
b6569af71c
Add an "Auto" mode that makes display res match internal res.
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Change wording according to unknown's idea
2014-07-20 00:22:08 +02:00
Henrik Rydgard
76bdd84e43
Add option to use the Android hardware scaler by setting a low resolution
2014-07-20 00:22:08 +02:00
Juha Laukkanen
ef106f9b1d
Hack fix for OSX SDL window resize. Possibly SDL 1.2 & OSX bug.
2014-07-15 19:26:15 +09:00
Unknown W. Brackets
ec0c0f7af0
Move GLLost to NativeInit/NativeShutdown.
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Otherwise, we clear the registered holders when the display turns off, and
never remember them. This causes the vertex cache to stop working, for
example.
2014-06-29 01:09:15 -07:00
Sacha
5215d12385
Qt: Let Qt decide directories in Qt5. Require OSX use Qt5. Fix config directory. Fixes #5409 .
2014-06-25 16:10:00 +10:00
Henrik Rydgard
cefc0bc96f
Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen".
2014-06-22 17:02:04 +02:00
Henrik Rydgard
12cef8fa80
Oops, buildfixes
2014-06-22 14:23:06 +02:00
Henrik Rydgard
dc3806b700
Win32: Keep DSound running even when in the menu.
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This will make it possible to play the game-selection audio later.
2014-06-22 14:17:57 +02:00
Sacha
46abce78c0
Qt: Use inbuilt png handler instead of building libpng. Resolves a conflict with QWidget and QPainter in desktop menus.
2014-06-18 15:37:12 +10:00
Sacha
ea17e17ebd
Join both Maemo platforms (Maemo5 + Meego Harmattan/Maemo 6) to MAEMO define. Technically they are very similar and anything that wasn't already defined for both probably needed to be.
2014-06-18 03:42:31 +10:00
Henrik Rydgard
e3bbf26731
Improve input event handling. Can now map volume keys on Android without issues.
2014-06-15 13:04:59 +02:00
Henrik Rydgard
7febcd5d91
Have the Native* input functions return boolean to match new interface.
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This is preparation for being able to tell the app that we handled the key or not.
This will make it possible to map android hardware keys like volume without them misbehaving.
2014-06-15 12:15:06 +02:00
Sacha
3e50086d19
Travis: update. Fix screenshots in Qt
2014-06-10 02:51:23 +10:00
The Dax
4ab69656fe
Win32 buildfix.
2014-05-30 18:21:40 -04:00