Commit Graph

8805 Commits

Author SHA1 Message Date
Henrik Rydgård
3a69569580 Don't use inaccurate depth with Vulkan on any GPU except some special-cased Mali drivers.
Fixes #17044
2023-04-03 22:36:13 +02:00
Henrik Rydgård
c08c711006 Fix portrait mode integer scaling 2023-04-02 22:35:51 +02:00
Henrik Rydgård
d223d3c316 Rename CenterDisplayOutputRect to CalculateDisplayOutputRect 2023-04-02 22:29:08 +02:00
Henrik Rydgård
2fa93982ea Add support for integer scale factor for display
This is mainly useful if you want an authentic pixellated look with 1x
rendering (or software) and nearest display filter. It'll simply round
down the auto-scaled sized to the nearest integer scale factor,
configuring exactly which one isn't that interesting since they all are
gonna look good.

Fixes #17093
2023-04-02 22:29:08 +02:00
Henrik Rydgård
9f6338e098 Merge pull request #17222 from hrydgard/broadcom-disable-ubershader
Turn off light ubershader generation on Broadcom GPUs.
2023-04-02 18:32:10 +02:00
Henrik Rydgård
d996fb74d4 MSVC: Set language standard to c++17.
Noticed that we were getting some new warnings after merging the
constexpr stuff.
2023-04-02 17:55:15 +02:00
Henrik Rydgård
1374fb040c Turn off light ubershader generation on Broadcom GPUs.
Attempt at working around #16824
2023-04-02 17:39:28 +02:00
Henrik Rydgård
3af961f3ba Revert DrawPixel changes 2023-04-02 16:41:29 +02:00
Henrik Rydgård
fc62d587c0 Fix whitespace issues 2023-04-02 16:36:39 +02:00
Герман Семенов
122b63b9a8 GPU: using if constexpr C++17 optimization 2023-04-02 16:36:37 +02:00
Henrik Rydgård
5e6d181eb6 Vulkan: Disable framebuffer fetch (through input attachments) for now.
This is a conceptually cool trick that just doesn't seem to be worth
it, compared to the old approach of copy + blend-in-shader. I haven't
found any game that benefits more than absolutely minimally, and having
two paths to test isn't great, when the win is so small.

So I'm disabling it. I'm keeping the code for now, but might clear it
out later.

Fixes #17069
2023-04-01 23:07:32 +02:00
Luboš Vonásek
de089c3fee Merge branch 'hrydgard:master' into hotfix_openxr_glitches 2023-04-01 20:17:25 +02:00
Lubos
ee3e53581d OpenXR - Camera lags fixed 2023-04-01 18:36:14 +02:00
Henrik Rydgård
81608b0505 Merge pull request #17214 from unknownbrackets/softgpu-alpha
softgpu: Fix over-optimization of alpha test
2023-04-01 10:24:22 +02:00
Unknown W. Brackets
a88b8a14f6 softgpu: Fix over-optimization of alpha test.
When alpha blend is off, was previously skipping the alpha test if only it
was enabled.  See #17213.
2023-03-31 23:53:37 -07:00
Unknown W. Brackets
2c5b0999e8 softgpu: Make debug-only optim more consistent.
Of course it doesn't matter when optimizations are enabled in any compiler
that can build PPSSPP...
2023-03-31 23:52:23 -07:00
Henrik Rydgård
5332850b00 More accurate check for LoadCLUT from framebuffer margins.
Fixes #16819
2023-03-31 21:24:21 +02:00
Henrik Rydgård
ba705dcabd Fix typo 2023-03-28 15:44:35 +02:00
Henrik Rydgård
55e9d9a3eb Code cleanup 2023-03-28 11:18:45 +02:00
Henrik Rydgård
cdfe4524ea ReplacedTexture: Opportunistically delete the waitable 2023-03-28 09:21:41 +02:00
Henrik Rydgård
1fbabed7ff Simplify the semantics, makes more sense now. 2023-03-27 22:09:10 +02:00
Henrik Rydgård
4e41233bb7 Replacement: Save textures even if already replaced, if the png is missing.
Fixes #17182

Not exactly sure what behavior we really want, but I think this one is
OK, and at least more similar to the old one. Now we save
already-replaced textures if the named replacement texture is missing, and there
isn't already a hash-named one in new or the "root".
2023-03-27 15:43:18 +02:00
Henrik Rydgård
acb61e4781 Merge pull request #17189 from unknownbrackets/minor-cleanup
Miscellaneous cleanup from recent changes
2023-03-26 09:44:29 +02:00
Henrik Rydgård
f3076294b2 Merge pull request #17192 from unknownbrackets/saveicon-download
GPU: Add xfer flag to ignore create vfb flags
2023-03-26 08:51:27 +02:00
Unknown W. Brackets
2d13b40123 GPU: Rename match flags to avoid confusion. 2023-03-25 23:25:42 -07:00