Henrik Rydgård
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02f76ae4a8
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Rendering basics now works.
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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0a0494ef8e
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It builds! With some shortcuts, of course.
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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8f9bb59005
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Vulkan: Fix silly mistake in blend constant checks, thanks Unknown.
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2017-10-22 10:07:49 +02:00 |
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Henrik Rydgård
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804aa79376
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Various Vulkan image transition fixes and related
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2017-10-20 18:09:05 +02:00 |
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Henrik Rydgård
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5da165fad6
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More work towards passing 1.61 Vulkan validation layers
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2017-10-20 17:19:07 +02:00 |
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Henrik Rydgård
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b886efe8f5
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Another minor cleanup (DescribeCodePtr)
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2017-10-20 11:06:12 +02:00 |
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Henrik Rydgård
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4a30aedc53
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Unify and move around code to cleanup some debug accessors
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2017-10-18 13:10:05 +02:00 |
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Henrik Rydgård
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d53c88456a
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Unify GetFramebufferList() (trivial)
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2017-10-18 12:49:15 +02:00 |
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Henrik Rydgård
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898716cc26
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Unify DownloadFramebufferForClut
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2017-10-18 12:34:01 +02:00 |
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Henrik Rydgård
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17576d7894
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Remove more dummy code from Vulkan backend.
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2017-10-18 12:27:58 +02:00 |
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Henrik Rydgård
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981c49615c
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Unify FlushBeforeCopy. Remove old dummy methods from Vulkan framebuffer manager.
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2017-10-18 12:26:02 +02:00 |
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Henrik Rydgård
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0d85f86e2d
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Add some safety checks. Fix some inadvertent Y-flips (bit hacky).
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2017-10-18 11:40:07 +02:00 |
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Henrik Rydgård
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4e3a9bc3e3
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Unify some more framebuffer functions. Leave the GL stuff alone for now due to async.
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2017-10-18 11:20:58 +02:00 |
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Henrik Rydgård
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f2ea0ce472
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Unify (well, almost) GetOutputFramebuffer (D3D11/GL)
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2017-10-18 10:54:26 +02:00 |
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Henrik Rydgård
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3757070fe2
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Extra safety when switching GPU backends, fix possible Vulkan shutdown issue. Should help #10005
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2017-10-09 12:17:54 +02:00 |
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Unknown W. Brackets
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72e0a24724
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GPU: Reset shader state on shader reset.
Was ending up with lastFSID being -1, but being used.
Seen in gpu/commands/blend test.
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2017-09-20 08:37:54 -07:00 |
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Henrik Rydgård
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6a1fa728d8
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Remove Globals.h
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2017-08-31 17:15:22 +02:00 |
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Henrik Rydgård
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81a18dc4df
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Keeping descriptorsets around between frames can cause problems if we run out.. Try to prevent that. Need a better method than this though.
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2017-08-20 21:35:03 +02:00 |
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Henrik Rydgård
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9b6aece6fc
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Buildfix
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2017-08-20 19:40:50 +02:00 |
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Henrik Rydgård
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2f85e6516e
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Minor optimizations (use the new hashmap in a few more places)
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2017-08-20 19:18:46 +02:00 |
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Henrik Rydgård
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9bce767b73
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Merge pull request #9916 from hrydgard/faster-hashmaps
Replace the most critical unordered_maps and maps with faster maps.
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2017-08-20 17:56:31 +02:00 |
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Henrik Rydgård
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a4b97f00b6
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And yet another buildfix.
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2017-08-20 15:52:12 +02:00 |
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Henrik Rydgård
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10cebb4195
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32-bit buildfix
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2017-08-20 15:33:53 +02:00 |
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Henrik Rydgård
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91783a3281
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SIMD-optimize some data conv routines used in uniform updates.
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2017-08-20 11:43:35 +02:00 |
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Henrik Rydgård
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e0e13e191f
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Replace the most critical unordered_maps and maps with two new maps: FastHashMap and PrehashMap.
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2017-08-20 11:30:19 +02:00 |
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