Henrik Rydgård
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c05fe8382a
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hwtess: Shrink Vulkan UV textures
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2017-11-12 11:04:17 +01:00 |
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Henrik Rydgård
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da09e10aa3
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Make the interface to hw tess slightly more flexible.
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2017-11-12 11:04:13 +01:00 |
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Henrik Rydgård
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ebac0143e0
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Vulkan: Use a device allocator for tesselation data textures. Add comment about better solutions.
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2017-11-12 10:28:55 +01:00 |
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Henrik Rydgård
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525cb40f84
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Vulkan: Support wide lines if available on the GPU.
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2017-11-12 10:17:49 +01:00 |
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Henrik Rydgård
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8d7bcd9d61
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Vulkan hw tess: Assorted minor fixes. Works on Mali now.
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2017-11-11 21:51:05 +01:00 |
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Henrik Rydgård
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9cd4db5f18
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Vulkan hw tess: Use pushbuffers instead of temp images to upload data.
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2017-11-11 20:39:19 +01:00 |
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Henrik Rydgård
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5d6a830288
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Vulkan hw tess: Don't reuse the same dynamic texture for multiple draws, not safe.
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2017-11-11 20:39:19 +01:00 |
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Unknown W. Brackets
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7041341d1a
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SaveState: Avoid clearing shaders in all backends.
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2017-11-11 08:17:04 -08:00 |
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Henrik Rydgård
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47c06b9633
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Vulkan: Enable the "accurate depth" codepath, using the same formula as D3D9.
As a side effect, this should fix #10082 since backwards depth is no
longer used.
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2017-11-11 11:36:26 +01:00 |
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Henrik Rydgård
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9519b89056
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Experimenally disable dual source blending on AMD too for Vulkan, see #10065
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2017-11-10 18:28:38 +01:00 |
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Henrik Rydgård
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3e7d913967
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Buildfix 32-bit
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2017-11-10 16:11:23 +01:00 |
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Henrik Rydgård
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378e01625c
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Fix a few more device-loss bugs.
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2017-11-10 15:10:36 +01:00 |
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Henrik Rydgård
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3cc5d8f40a
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More minor vulkan fixes and cleanups. Don't actually call "Resized" if the size stays the same.
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2017-11-10 12:41:06 +01:00 |
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Henrik Rydgård
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8b42d83123
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Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly.
Plus more logging, of course.
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2017-11-09 17:25:37 +01:00 |
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Henrik Rydgård
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6eb58b1252
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Keep the draw context up to date in a bunch of places. More logging.
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2017-11-09 16:28:22 +01:00 |
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Henrik Rydgård
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ec504756e0
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Vulkan: Improve init/shutdown logging on Android. Fix a bug where we'd not run InitDeviceObjects on GPU_Vulkan sometimes.
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2017-11-09 16:02:05 +01:00 |
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Henrik Rydgård
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25f32b1d78
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Vulkan: Disable dual source blending on Intel GPUs, fixes #10074.
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2017-11-09 13:16:06 +01:00 |
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Henrik Rydgård
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d618b3673b
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Count readbacks in a frame and show in GPU debug stats.
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2017-11-08 11:57:53 +01:00 |
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Henrik Rydgård
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70c70b1e76
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Vulkan: Some error handling improvement. Might get us a clue for #10065
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2017-11-07 00:08:39 +01:00 |
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Henrik Rydgård
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ea2fc55217
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Merge pull request #10056 from hrydgard/remove-multithreading-2
Remove the old style multithreading
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2017-11-06 20:37:06 +01:00 |
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Unknown W. Brackets
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fc32a7b24e
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Vulkan: Show textures in GE debugger.
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2017-11-06 00:29:01 -08:00 |
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Henrik Rydgård
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8c69be9bfa
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Get rid of GPUCommon's "Internal" functions.
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2017-11-05 23:21:52 +01:00 |
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Henrik Rydgård
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26e52ca5e8
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Get rid of a bunch of sync stuff that's no longer needed.
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2017-11-05 23:21:49 +01:00 |
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Unknown W. Brackets
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ef55cf1e74
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Vulkan: Correct logicop dirtying.
Needs to be under blend state.
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2017-11-05 13:26:18 -08:00 |
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Henrik Rydgård
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5d0bd85a70
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
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