Commit Graph

395 Commits

Author SHA1 Message Date
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844d96f055 Vulkan: Free allocator safely on exit. 2016-05-06 19:52:46 -07:00
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53535558f8 Vulkan: Move texture hash/decode after vtx decode. 2016-05-01 17:42:08 -07:00
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c20075b0e0 Pass video info to texture replacements. 2016-05-01 08:54:43 -07:00
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f5b93bc6f0 Remove global num videos hack. 2016-05-01 08:53:48 -07:00
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99d29356d7 Track video addresses in texture cache. 2016-05-01 08:39:18 -07:00
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23ab2cd187 Vulkan: Correct check alpha. 2016-05-01 00:30:54 -07:00
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f26c0328da Check alpha when loading replaced textures. 2016-05-01 00:30:53 -07:00
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e1fd6b6f21 Account for scaleFactor when saving clipped PNG. 2016-05-01 00:30:50 -07:00
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0c357c0ea3 Pass w/h in for replacement lookup.
So we can scale the w/h properly.
2016-05-01 00:30:44 -07:00
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d6e5df6f21 Save individual mip levels. 2016-05-01 00:30:41 -07:00
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565653c77b Save and load textures using full key.
Of course, need this, not just the hash.
2016-05-01 00:30:40 -07:00
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5dbc2b9267 Initial support for saving textures to PNGs. 2016-04-30 15:03:39 -07:00
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bf39e61458 Setup initial structure for texture replacements. 2016-04-30 13:44:31 -07:00
Henrik Rydgard
62aaeb39b0 Vulkan texture cache: Remove the "replaceImages" path.
Images alloc is so fast, and we'd need to double buffer some images
anyway, better not to.
2016-04-09 10:30:23 +02:00
Henrik Rydgard
861a30a6cd Fix an assortment of minor resource leaks, make vulkan validator happier. 2016-04-02 11:06:39 +02:00
Henrik Rydgard
f52fd0c853 FramebufferVulkan: Fix DrawPixels 2016-03-31 00:49:10 +02:00
Henrik Rydgard
339daede56 Clean up, start building some scaffolding 2016-03-31 00:49:10 +02:00
Henrik Rydgard
40d05e292c Cleanup in FramebufferVulkan to reduce the size of future diffs 2016-03-28 20:23:29 +02:00
Henrik Rydgard
a8c386b94c Make VulkanImage a little more flexible (make it possible to create depth images)
Just preparation.
2016-03-28 18:25:05 +02:00
Unknown W. Brackets
ed41785692 Vulkan: Add EndFrame to texture cache. 2016-03-27 08:33:22 -07:00
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3352608027 Vulkan: Free texture slabs on exit. 2016-03-27 08:30:43 -07:00
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16570f10bd Vulkan: Handle texture allocation failure.
Users hit out of memory even using desktop GL devices, and it will
definitely be possible on mobile and desktop Vulkan.
2016-03-27 08:30:42 -07:00
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27a5697a96 Vulkan: Use the slab allocator for textures. 2016-03-27 08:30:42 -07:00
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d2f85792ab Vulkan: Unswizzle non-CLUT textures directly. 2016-03-26 23:38:51 -07:00
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1300631e9a Allow unswizzling with a dest pitch. 2016-03-26 23:38:50 -07:00