Unknown W. Brackets
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844d96f055
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Vulkan: Free allocator safely on exit.
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2016-05-06 19:52:46 -07:00 |
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Unknown W. Brackets
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53535558f8
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Vulkan: Move texture hash/decode after vtx decode.
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2016-05-01 17:42:08 -07:00 |
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Unknown W. Brackets
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c20075b0e0
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Pass video info to texture replacements.
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2016-05-01 08:54:43 -07:00 |
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Unknown W. Brackets
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f5b93bc6f0
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Remove global num videos hack.
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2016-05-01 08:53:48 -07:00 |
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Unknown W. Brackets
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99d29356d7
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Track video addresses in texture cache.
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2016-05-01 08:39:18 -07:00 |
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Unknown W. Brackets
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23ab2cd187
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Vulkan: Correct check alpha.
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2016-05-01 00:30:54 -07:00 |
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Unknown W. Brackets
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f26c0328da
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Check alpha when loading replaced textures.
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2016-05-01 00:30:53 -07:00 |
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Unknown W. Brackets
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e1fd6b6f21
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Account for scaleFactor when saving clipped PNG.
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2016-05-01 00:30:50 -07:00 |
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Unknown W. Brackets
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0c357c0ea3
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Pass w/h in for replacement lookup.
So we can scale the w/h properly.
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2016-05-01 00:30:44 -07:00 |
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Unknown W. Brackets
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d6e5df6f21
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Save individual mip levels.
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2016-05-01 00:30:41 -07:00 |
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Unknown W. Brackets
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565653c77b
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Save and load textures using full key.
Of course, need this, not just the hash.
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2016-05-01 00:30:40 -07:00 |
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Unknown W. Brackets
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5dbc2b9267
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Initial support for saving textures to PNGs.
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2016-04-30 15:03:39 -07:00 |
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Unknown W. Brackets
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bf39e61458
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Setup initial structure for texture replacements.
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2016-04-30 13:44:31 -07:00 |
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Henrik Rydgard
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62aaeb39b0
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Vulkan texture cache: Remove the "replaceImages" path.
Images alloc is so fast, and we'd need to double buffer some images
anyway, better not to.
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2016-04-09 10:30:23 +02:00 |
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Henrik Rydgard
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861a30a6cd
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Fix an assortment of minor resource leaks, make vulkan validator happier.
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2016-04-02 11:06:39 +02:00 |
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Henrik Rydgard
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f52fd0c853
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FramebufferVulkan: Fix DrawPixels
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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339daede56
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Clean up, start building some scaffolding
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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40d05e292c
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Cleanup in FramebufferVulkan to reduce the size of future diffs
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2016-03-28 20:23:29 +02:00 |
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Henrik Rydgard
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a8c386b94c
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Make VulkanImage a little more flexible (make it possible to create depth images)
Just preparation.
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2016-03-28 18:25:05 +02:00 |
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Unknown W. Brackets
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ed41785692
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Vulkan: Add EndFrame to texture cache.
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2016-03-27 08:33:22 -07:00 |
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Unknown W. Brackets
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3352608027
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Vulkan: Free texture slabs on exit.
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2016-03-27 08:30:43 -07:00 |
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Unknown W. Brackets
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16570f10bd
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Vulkan: Handle texture allocation failure.
Users hit out of memory even using desktop GL devices, and it will
definitely be possible on mobile and desktop Vulkan.
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2016-03-27 08:30:42 -07:00 |
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Unknown W. Brackets
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27a5697a96
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Vulkan: Use the slab allocator for textures.
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2016-03-27 08:30:42 -07:00 |
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Unknown W. Brackets
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d2f85792ab
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Vulkan: Unswizzle non-CLUT textures directly.
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2016-03-26 23:38:51 -07:00 |
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Unknown W. Brackets
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1300631e9a
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Allow unswizzling with a dest pitch.
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2016-03-26 23:38:50 -07:00 |
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