Henrik Rydgård
|
1b05a54800
|
Remove the Mipmap setting. One step forward for #8171
|
2017-05-26 10:21:20 +02:00 |
|
Unknown W. Brackets
|
c4d1863ded
|
GPU: Consistently bias const mip levels.
Since SLOPE is just a more complicated CONST, we can treat them the same.
|
2017-05-12 20:30:47 -07:00 |
|
Henrik Rydgård
|
5a8e9c4f71
|
Port some accessors over from #9255 to be able to catch these changes and dirty state later.
|
2017-04-03 17:04:58 +02:00 |
|
Henrik Rydgard
|
97058b4db7
|
Apply the D3D11 loco roco fix identically to the other backends
To make centralization easier, and this should be a problem for the
other backends as well.
|
2017-04-01 21:17:58 +02:00 |
|
Unknown W. Brackets
|
7fb7a4877d
|
Texcache: Cleanup last bound tex invalidation.
When we're deleting, we're always about to bind a new tex.
|
2017-03-25 11:42:24 -07:00 |
|
Henrik Rydgard
|
b0bd7e3c6f
|
Minor changes for compatibility with VS2017
|
2017-03-12 17:33:00 +01:00 |
|
Henrik Rydgard
|
5d4700ae7e
|
Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default.
|
2017-03-03 14:18:40 +01:00 |
|
Henrik Rydgard
|
8eb668ea59
|
D3D11: Enable pixel depth rounding. GL: Fix a crash bug
|
2017-02-23 20:40:53 +01:00 |
|
Henrik Rydgard
|
900539e200
|
Fix #9340 (touch controls not always getting repositioned correctly)
|
2017-02-23 09:31:45 +01:00 |
|
Henrik Rydgard
|
f24b1495ba
|
Assorted texture format cleanup, prep for supporting D3D11 on Win7
|
2017-02-22 16:23:04 +01:00 |
|
Henrik Rydgard
|
f772066c54
|
Remove some unnecessary error handling paths
|
2017-02-21 11:29:51 +01:00 |
|
Henrik Rydgard
|
ca9050af12
|
These should be deleted too.
|
2017-02-20 00:36:37 +01:00 |
|
Henrik Rydgard
|
4c897ff853
|
Forgot to delete CheckFullHash duplicates
|
2017-02-20 00:21:54 +01:00 |
|
Henrik Rydgard
|
4652c6af28
|
Some member variable renaming to match the convention
|
2017-02-20 00:19:58 +01:00 |
|
Henrik Rydgard
|
f753573332
|
Unify HandleTextureChange
|
2017-02-20 00:13:21 +01:00 |
|
Henrik Rydgard
|
f15e25c4b5
|
Centralize SetTexture
|
2017-02-20 00:05:23 +01:00 |
|
Henrik Rydgard
|
aae2030a14
|
Unify Decimate()
|
2017-02-19 23:39:35 +01:00 |
|
Henrik Rydgard
|
d9c20fbaff
|
Unify ApplyTexture
|
2017-02-19 23:25:09 +01:00 |
|
Henrik Rydgard
|
7890b61cc5
|
More work towards unifying ApplyTexture
|
2017-02-19 23:19:55 +01:00 |
|
Henrik Rydgard
|
f839f1944e
|
Work towards unifying ApplyTexture
|
2017-02-19 23:07:00 +01:00 |
|
Henrik Rydgard
|
665ffe34ab
|
Centralize DeleteTexture
|
2017-02-19 22:50:04 +01:00 |
|
Henrik Rydgard
|
dbafc6ef95
|
Centralize Texcache::Clear
|
2017-02-19 22:31:07 +01:00 |
|
Henrik Rydgard
|
4364569cf4
|
Move TexCacheEntry outside the TextureCacheCommon class. Nested structs are annoying.
|
2017-02-19 18:53:30 +01:00 |
|
xebra
|
e2f9dc8f28
|
Add support compat to fake mipmap hacks.
|
2017-02-15 01:02:51 +09:00 |
|
xebra
|
945e603072
|
Fix fake mipmap issue related #5350
|
2017-02-15 01:02:50 +09:00 |
|