Henrik Rydgård
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2f85e6516e
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Minor optimizations (use the new hashmap in a few more places)
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2017-08-20 19:18:46 +02:00 |
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Henrik Rydgård
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a4b97f00b6
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And yet another buildfix.
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2017-08-20 15:52:12 +02:00 |
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Henrik Rydgård
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10cebb4195
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32-bit buildfix
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2017-08-20 15:33:53 +02:00 |
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Henrik Rydgård
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e0e13e191f
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Replace the most critical unordered_maps and maps with two new maps: FastHashMap and PrehashMap.
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2017-08-20 11:30:19 +02:00 |
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Henrik Rydgård
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b9b2656e93
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More vulkan microoptimizations. Add more profiler scopes.
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2017-08-18 13:48:11 +02:00 |
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Henrik Rydgård
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560eaa5390
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Vulkan: Add code (disabled) to be able to run with more in-flight frames. Only improves performance marginally and needs more testing.
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2017-08-17 17:57:37 +02:00 |
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Henrik Rydgård
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5e788ffadf
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Implement vertex caching for Vulkan.
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2017-08-17 11:22:45 +02:00 |
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Henrik Rydgård
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50d771961b
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Vulkan: More minor optimization (avoid pipeline cache lookups when possible)
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2017-08-15 16:01:50 +02:00 |
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Henrik Rydgård
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a1fd2d1ed1
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Dirty-track the current pipeline to avoid many vkBindPipeline calls.
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2017-08-14 16:02:58 +02:00 |
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Henrik Rydgård
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5a65334646
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Use dirty-flags more in Vulkan state setting
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2017-08-14 15:14:46 +02:00 |
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Henrik Rydgård
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14a80968cf
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Unify transformed arrays
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2017-06-03 18:05:21 +02:00 |
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Henrik Rydgård
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3032240916
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Unify DecodeVertsStep
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2017-06-03 18:04:46 +02:00 |
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Henrik Rydgård
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240e058b3b
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Some unification in DrawEngine
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2017-06-03 18:03:56 +02:00 |
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Henrik Rydgård
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665a2c04cb
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Implement software skinning for the Vulkan backend. Fixes #9753
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2017-06-02 11:47:14 +02:00 |
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Henrik Rydgård
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44423f3ba2
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Vulkan: Implement BlitFramebuffer
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2017-05-30 09:38:09 +02:00 |
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Henrik Rydgard
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0c70735bc4
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Buffered rendering is starting to work, though still kinda broken.
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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2b93338255
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Vulkan backend: Fix various issues, can almost run in buffered now (except the final blit)
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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d0f3e5cb89
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Don't wipe the Vulkan pipeline key, allow for building it incrementally
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2017-04-03 17:26:54 +02:00 |
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xebra
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f14b75492d
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[spline/bezier]Split SendDataToShader() into two functions.
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2017-03-23 23:28:38 +09:00 |
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Henrik Rydgård
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17a250df7a
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Always trigger gpu->Resized when exiting GameSettingsScreen.
Strangely, this does NOT help #9438.
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2017-03-17 10:27:49 +01:00 |
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xebra
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6022b40346
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[spline/bezier]Handle deleting sampler of TessellationDataTransferVulkan.
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2017-02-26 00:27:25 +09:00 |
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xebra
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f9ab61a005
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[spline/bezier]Implement hardware tessellation on Vulkan.
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2017-02-25 19:28:15 +09:00 |
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Henrik Rydgard
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7890b61cc5
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More work towards unifying ApplyTexture
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2017-02-19 23:19:55 +01:00 |
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Henrik Rydgard
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08d173ceee
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Unify ApplyShaderBlending
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2017-02-17 12:21:27 +01:00 |
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Henrik Rydgard
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4538edad14
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Work towards enabling shader blending on D3D11
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2017-02-17 12:21:18 +01:00 |
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