Henrik Rydgård
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23980065ba
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Unify all the DrawEngine::SubmitPrim
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2018-02-26 11:07:30 +01:00 |
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Henrik Rydgård
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8e0e5f9aa6
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Extract RecreateDescriptorPool()
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2018-02-25 12:15:29 +01:00 |
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Henrik Rydgård
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5d77c63216
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Vulkan: Need to count allocated descsets per frame separately from the map, since tess isn't even in-frame cached.
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2018-02-24 12:15:22 +01:00 |
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Henrik Rydgård
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d1a8514e72
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Vulkan: Dynamically grow descriptor pools as needed. Should help #10641 and similar issues.
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2018-02-24 10:24:11 +01:00 |
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Henrik Rydgård
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dc6a4ea753
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Fix annoying name clashes (Status is in X11 headers..)
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2017-12-15 16:34:29 +01:00 |
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Henrik Rydgård
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713afdfe49
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Refactor: Unify DecodeVerts and move ComputeNumVertsToDecode to Common
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2017-11-19 12:39:09 +01:00 |
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Henrik Rydgård
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ce2b5df985
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Vulkan: Break apart DecodeVerts
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2017-11-19 12:33:20 +01:00 |
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Henrik Rydgård
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a56d6f2399
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Vulkan: Flush at display list waits. Fixes #10095
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2017-11-16 16:28:13 +01:00 |
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Henrik Rydgård
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3e3214d54a
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Vulkan: Fix bug where shader blend texture overwrote normal texture binding. Fixes #10135
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2017-11-15 20:43:29 +01:00 |
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Henrik Rydgård
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35437e6b62
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Kill off more unused duplicate code
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2017-11-13 16:50:45 +01:00 |
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Henrik Rydgård
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14e9c9da80
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Minor cleanup, fix a comment.
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2017-11-13 10:35:31 +01:00 |
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Henrik Rydgård
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4346a54eb7
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Vulkan: Speed up and simplify hardware tesselation by using storage buffers.
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2017-11-12 13:55:42 +01:00 |
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Henrik Rydgård
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da09e10aa3
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Make the interface to hw tess slightly more flexible.
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2017-11-12 11:04:13 +01:00 |
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Henrik Rydgård
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ebac0143e0
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Vulkan: Use a device allocator for tesselation data textures. Add comment about better solutions.
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2017-11-12 10:28:55 +01:00 |
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Henrik Rydgård
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525cb40f84
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Vulkan: Support wide lines if available on the GPU.
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2017-11-12 10:17:49 +01:00 |
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Henrik Rydgård
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9cd4db5f18
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Vulkan hw tess: Use pushbuffers instead of temp images to upload data.
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2017-11-11 20:39:19 +01:00 |
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Henrik Rydgård
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5d6a830288
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Vulkan hw tess: Don't reuse the same dynamic texture for multiple draws, not safe.
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2017-11-11 20:39:19 +01:00 |
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Henrik Rydgård
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6eb58b1252
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Keep the draw context up to date in a bunch of places. More logging.
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2017-11-09 16:28:22 +01:00 |
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Henrik Rydgård
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6a8f72a327
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Use the global curFrame counter. No need for a vector for pushing cmdbufs.
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2017-11-01 08:47:50 +01:00 |
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Henrik Rydgård
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ed2731d197
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Vulkan: Fix depal and shader blending.
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2017-10-31 12:35:00 +01:00 |
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Henrik Rydgård
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02f76ae4a8
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Rendering basics now works.
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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0a0494ef8e
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It builds! With some shortcuts, of course.
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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804aa79376
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Various Vulkan image transition fixes and related
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2017-10-20 18:09:05 +02:00 |
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Henrik Rydgård
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b886efe8f5
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Another minor cleanup (DescribeCodePtr)
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2017-10-20 11:06:12 +02:00 |
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Henrik Rydgård
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81a18dc4df
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Keeping descriptorsets around between frames can cause problems if we run out.. Try to prevent that. Need a better method than this though.
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2017-08-20 21:35:03 +02:00 |
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