Commit Graph

1212 Commits

Author SHA1 Message Date
Henrik Rydgård
428b27903b Merge pull request #4556 from unknownbrackets/ctrl-timing
Adjust ctrl timing (sample and wake after vblank)
2013-11-18 05:06:58 -08:00
Unknown W. Brackets
7a9fe955f8 softgpu: Only check clear mode once for depthtest.
Small, small optimization.  It's only called outside clear mode.
2013-11-17 19:32:21 -08:00
Unknown W. Brackets
dfadb67ea1 Avoid some operator overloads.
Causing ambiguity.
2013-11-17 14:42:58 -08:00
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1311d71455 softgpu: Fix reversed stencil test funcs.
LESS applies to the ref compared to the stencil, not the stencil compared
to the ref.

With this, stencil testing is finally being done properly in Star Ocean.
2013-11-10 03:21:01 -08:00
Unknown W. Brackets
2db98b8669 softgpu: Don't apply logic op to stencil value.
Also, they were not at all applying correctly.
2013-11-10 03:21:00 -08:00
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438928de40 softgpu: Apply stencil op even when depth disabled. 2013-11-10 03:21:00 -08:00
Unknown W. Brackets
5327ce80d5 softgpu: throughmode doesn't disable any tests. 2013-11-10 03:20:59 -08:00
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5751e0a0a4 softgpu: Simplify color clamping. 2013-11-10 03:20:58 -08:00
Unknown W. Brackets
21deaef35a Invert gstate.getClearModeColorMask().
It makes more sense matching gstate.getColorMask().
2013-11-10 03:20:58 -08:00
Unknown W. Brackets
5817684e28 softgpu: Never write alpha, only stencil. 2013-11-10 03:20:57 -08:00
Unknown W. Brackets
be9fe9ad9a softgpu: Fix stencil read/write in some formats. 2013-11-10 03:20:56 -08:00
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b62e36e997 Support frameskip in softgpu. 2013-10-27 16:50:03 -07:00
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98e257c95d Add GPU cycle estimation to the softgpu. 2013-10-27 15:05:57 -07:00
Henrik Rydgard
f5a63d7d41 Better fix for the UINT_64 define issue on android 2013-10-20 13:52:31 +02:00
Unknown W. Brackets
c1897b9e54 Compare stencil correctly based on bitdepth.
All sorts of funny rules.  See comments here:
https://github.com/hrydgard/ppsspp/pull/4150
2013-10-12 22:20:38 -07:00
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b9811c7c97 Use the slow way to get the softgpu texture.
So that it actually shows what the softgpu is using.
2013-10-07 01:26:48 -07:00
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5c2d418d95 Read softgpu stencil using existing funcs.
Slower but at least it's the same.
2013-10-07 01:02:58 -07:00
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b9453f82ca Use the full alpha bits for stencil in softgpu.
It works to increment and set the stencil, so it can't be high bits only.
2013-10-07 01:00:43 -07:00
Unknown W. Brackets
31171cc044 Grab the stencil buffer in softgpu debugging. 2013-10-07 00:50:15 -07:00
Unknown W. Brackets
d49ad5f114 Use an accessor for depth/frame addresses. 2013-10-06 22:17:53 -07:00
Unknown W. Brackets
32f2f045e4 Don't report a loadclut of 0. 2013-10-05 15:41:44 -07:00
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eae6e87620 Simplify lighting clamping in softgpu. 2013-10-05 13:05:32 -07:00
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013e3f3be2 Add very basic and slow DXT decoding to softgpu. 2013-10-05 12:25:18 -07:00
Unknown W. Brackets
2eb10c3b3f Add basic GetCurrentTexture() to softgpu. 2013-10-05 11:37:14 -07:00
Unknown W. Brackets
e79781b1a3 softgpu: Skip the stencil/depth tests in a clear. 2013-09-28 12:15:07 -07:00