Unknown W. Brackets
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b357b00ace
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softgpu: Use SSE for through texture coords.
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2014-03-16 14:30:20 -07:00 |
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Unknown W. Brackets
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dd140b73bb
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softgpu: Use SSE for gouraud shading.
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2014-03-16 14:29:22 -07:00 |
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Unknown W. Brackets
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a843cbd580
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Shrink the very common sceKernelThread.h include.
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2014-03-15 11:44:02 -07:00 |
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Henrik Rydgård
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b7651b61c7
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Merge pull request #5546 from chinhodado/fixes
some minor fixes and changes
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2014-02-23 19:12:42 +07:00 |
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chinhodado
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aae9d43e7d
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remove some redundant brackets
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2014-02-22 23:26:20 -05:00 |
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chinhodado
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9bd07d4c9c
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remove a redundant assignment
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2014-02-22 23:08:26 -05:00 |
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chinhodado
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d110d4e3cf
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change to correct enums
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2014-02-20 21:29:00 -05:00 |
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Unknown W. Brackets
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e7eca477b0
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Add a tab to show vertex values to the GE debugger.
Should be pretty useful, especially for depth issues.
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2014-02-08 22:03:29 -08:00 |
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Unknown W. Brackets
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d2108a962e
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Switch from USING_GLES2 to MOBILE_DEVICE.
Still using USING_GLES2 for, well, GLES2. But for things that are really
about mobile, we need a new define. Devices are coming that don't use
GLES2.
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2014-02-08 16:37:58 -08:00 |
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Unknown W. Brackets
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5a7d400f4b
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softgpu: Fix lines drawn upward or leftward.
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2014-01-19 23:32:53 -08:00 |
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Unknown W. Brackets
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8271ec1a55
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softgpu: Avoid a divide by 0 in line interpolation.
Fixes crash in Persona 2 loading screens.
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2014-01-19 23:32:12 -08:00 |
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Unknown W. Brackets
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74c1b21b59
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softgpu: Don't redraw every pixel of a line 16x.
Fixes the insane slowness when processing lines. Now it's just regular
super slow.
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2014-01-19 23:28:34 -08:00 |
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Unknown W. Brackets
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4bb6a77519
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softgpu: Cleanup DrawPoint a bit.
Mostly in DrawSinglePixel() now.
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2014-01-18 20:50:38 -08:00 |
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Unknown W. Brackets
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8f5fc4f079
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softgpu: Interpolate/texture lines and points.
Also, expand out pixels in lines, it's just too slow otherwise (30%
overhead or so.)
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2014-01-18 20:48:48 -08:00 |
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Unknown W. Brackets
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e216032a8c
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softgpu: Separate out texturing logic.
This way it can be applied to other primitives. But, this will probably
need larger changes to implement mipmapping.
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2014-01-18 20:10:42 -08:00 |
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raven02
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4c25bb0365
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softgpu: Let's try doubling before alpha blend.
Fixes #5122.
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2014-01-18 19:58:28 -08:00 |
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Unknown W. Brackets
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08eecba6ba
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softgpu: Refactor pixel drawing to avoid code dup.
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2014-01-18 19:57:12 -08:00 |
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Unknown W. Brackets
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01090f4ce7
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softgpu: Respect the texture filering option.
Nearest is much faster, so you can force it to nearest for a good boost in
speed.
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2014-01-18 16:39:46 -08:00 |
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Unknown W. Brackets
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b95f9cf9d1
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softgpu: Don't call rectangles quads.
GLES has quads and they work pretty differently.
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2014-01-18 16:39:07 -08:00 |
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Unknown W. Brackets
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b9f4cc4481
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Double colors only when texturing, and after test.
Per tests.
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2014-01-12 11:45:29 -08:00 |
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Unknown W. Brackets
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4ea4554ddf
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softgpu: detect a vram-relative display addr.
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2014-01-11 09:51:32 -08:00 |
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Unknown W. Brackets
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55fe5a950e
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softgpu: rotate uvs in throughmode.
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2014-01-11 09:51:09 -08:00 |
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Tony Wasserka
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4c720ee375
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softgpu: Fix typo in TransformUnit.
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2014-01-02 02:10:12 +01:00 |
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Henrik Rydgård
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e5e17fbc6e
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More include cleanup. Hoping for very slightly faster compile times..
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2013-12-30 10:49:05 +01:00 |
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Henrik Rydgård
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87f203a5b8
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More include untangling
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2013-12-29 23:44:35 +01:00 |
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