Unknown W. Brackets
f2bba34f84
softgpu: Combine memcpy into single.
2022-03-20 12:05:31 -07:00
Unknown W. Brackets
7389a36fad
softgpu: Avoid unnecessary clearMode checks.
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Already baked into the flag.
2022-03-20 12:05:31 -07:00
Unknown W. Brackets
374ccafa73
softgpu: Plug bad leak of bin queue data.
2022-03-13 13:34:37 -07:00
Unknown W. Brackets
a3f682fc5a
softgpu: Reduce memory usage on 32-bit.
2022-03-13 13:34:14 -07:00
Unknown W. Brackets
e68b16af69
softgpu: Enure aligned bin queues.
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On 32-bit, we still want these aligned to 16 bytes.
2022-03-13 13:33:19 -07:00
Unknown W. Brackets
da4b9e82f3
softgpu: Fix build with basic logging.
2022-03-05 00:08:09 -08:00
Henrik Rydgård
eb765a80f8
Merge pull request #15411 from unknownbrackets/softgpu-range
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softgpu: Apply region x2/y2 as a scissor
2022-02-20 21:42:00 +01:00
Unknown W. Brackets
1d0936ea79
Debugger: Improve drawing range in softgpu.
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We don't always want all of region, particularly if scissor is a regular
screen size. This improves debugging in GoW.
2022-02-20 12:21:48 -08:00
Unknown W. Brackets
e3aabdc86c
softgpu: Use region as a second scissor.
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It's effectively a scissor in the common case of REGION1 being zero.
2022-02-20 12:01:35 -08:00
Unknown W. Brackets
ff5edb2bbc
softgpu: Correct accounting for pixel center.
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Filtering is still not perfect but this makes different orientations
better.
2022-02-20 10:50:59 -08:00
Unknown W. Brackets
df1a91ee25
samplerjit: Correct nearest negative texture clamp.
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Was not clamping to zero when negative.
2022-02-20 10:25:00 -08:00
Unknown W. Brackets
e1eb4ba94a
softgpu: Directly implement rectangle drawing.
2022-02-20 09:58:01 -08:00
Unknown W. Brackets
cc6491342e
softgpu: Prepare dedicated rectangle path.
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We're still sometimes using the slow rect-as-triangles path, let's do
something faster. As a first step, just handle binning.
2022-02-20 09:38:51 -08:00
Unknown W. Brackets
6737d69f0a
softgpu: Cleanup some now unused state.
2022-02-20 09:19:48 -08:00
Unknown W. Brackets
a88c9a0680
softgpu: Remove incorrect offsetting for X/Y.
2022-02-20 09:13:20 -08:00
Unknown W. Brackets
1bc3acf2ed
softgpu: Use a const for subpixel screenpos factor.
2022-02-19 21:03:49 -08:00
Unknown W. Brackets
a66377fdf1
softgpu: Remove offset from screenpos.
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This simplifies tighter calculations, and reduces the common magnitudes
we'll be dealing with.
2022-02-19 20:38:44 -08:00
Unknown W. Brackets
ad18833a4f
samplerjit: Fix non-SSE4 bugs in jit.
2022-02-15 20:13:38 -08:00
Henrik Rydgård
df1a15938d
Merge pull request #15399 from unknownbrackets/softgpu-vertices
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Convert more verts to rects, fix strip/fan skew on clip
2022-02-13 15:28:16 +01:00
Unknown W. Brackets
7cef06c191
softgpu: Track dirty vs really dirty per buffer.
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When games draw and display with a frame lag, it becomes important that we
indicate really dirty for the correct buffer. Since some triple buffer,
this attempts to track at the buffer level using 1024 byte granularity.
2022-02-12 15:27:18 -08:00
Unknown W. Brackets
3d4c1548b6
softgpu: Allow tri -> rect in transform.
2022-02-12 12:03:55 -08:00
Unknown W. Brackets
259b10d42a
softgpu: Turn more tri strips into rects.
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This catches a common case in Valkyrie Profile.
Rotation is resolved by just always using tl/br.
2022-02-12 11:33:42 -08:00
Unknown W. Brackets
2381f355c2
softgpu: Combine tris to rects with ignored z too.
2022-02-12 11:33:36 -08:00
Unknown W. Brackets
85cb4101dc
softgpu: Cleanup todos on perspective correctness.
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Only the texture appears to be perspective corrected. Color is simply
linear.
2022-02-12 10:55:53 -08:00
Unknown W. Brackets
8e7bc80e4b
softgpu: Avoid modifying source vertex data.
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This was dangerous for strips and fans, which reuse the verts for
subsequent primitives.
2022-02-12 10:39:25 -08:00