mirror of
https://github.com/izzy2lost/ppsspp.git
synced 2026-03-10 12:43:04 -07:00
When games draw and display with a frame lag, it becomes important that we indicate really dirty for the correct buffer. Since some triple buffer, this attempts to track at the buffer level using 1024 byte granularity.
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.