Unknown W. Brackets
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2006bdc6a3
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Fix negative texel wrapping in softgpu.
No longer crashes in Jeanne d'Arc, still looks awful.
Also faster on x64 at least.
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2013-09-02 21:29:19 -07:00 |
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Unknown W. Brackets
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8d16b76c15
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Add some reporting to the software GPU.
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2013-09-01 01:15:07 -07:00 |
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Unknown W. Brackets
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7349de55d1
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Fix some initialization/sprintf warnings.
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2013-09-01 01:15:07 -07:00 |
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raven02
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eca79d35a7
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softgpu : use switch case for texture format
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2013-08-27 16:26:01 +08:00 |
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raven02
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bfd60e95a4
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softgpu: Use switch case for different texture mapping mode
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2013-08-27 16:15:53 +08:00 |
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Henrik Rydgård
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99c1ab38d7
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Merge pull request #3224 from raven02/patch-5
softgpu : Fix depth issue in FF Type-0
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2013-08-24 16:10:33 -07:00 |
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Unknown W. Brackets
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6e8d318322
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Bugger typo.
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2013-08-24 11:36:01 -07:00 |
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Unknown W. Brackets
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cd70250d8c
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Use more accessors, simplify softgpu colortest.
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2013-08-24 11:34:38 -07:00 |
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Unknown W. Brackets
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5ab04a3076
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Centralize CLUT handling form gstate values.
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2013-08-24 11:34:37 -07:00 |
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Unknown W. Brackets
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7f6cf3ec29
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Add a few gstate accessors for texture type stuff.
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2013-08-24 11:34:37 -07:00 |
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Unknown W. Brackets
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55e02369a5
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Workaround an ICE in some versions of gcc.
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2013-08-24 11:33:49 -07:00 |
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Unknown W. Brackets
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12c5f5e1e6
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Use constants for other uv gen mode usages.
And also change them to treat 3 as coords as well.
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2013-08-19 00:43:54 -07:00 |
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raven02
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87434e8dad
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softgpu : Fix depth issue in FF Type-0
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2013-08-18 22:58:23 +08:00 |
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Henrik Rydgard
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9f3848b49c
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swrast warning fixes
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2013-08-17 12:37:47 +02:00 |
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Tony Wasserka
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74eafcab1a
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softgpu: Process rasterization in screen space, rather than drawing space.
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2013-08-16 23:49:15 +02:00 |
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Tony Wasserka
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d0c05b78d6
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softgpu: Fix some stencil testing related bugs.
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2013-08-16 23:49:15 +02:00 |
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Tony Wasserka
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6b90aa250d
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softgpu: Polish some helper function signatures.
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2013-08-16 23:49:13 +02:00 |
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Tony Wasserka
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f6feb874ed
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softgpu/Rasterizer: Structure some code more clearly.
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2013-08-16 23:49:12 +02:00 |
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Tony Wasserka
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1450157e09
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softgpu: Implement environment mapping.
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2013-08-16 23:49:12 +02:00 |
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Tony Wasserka
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d2f30961af
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softgpu: Make perspective correct uv mapping code more readable and implement projection mapping.
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2013-08-16 23:49:12 +02:00 |
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Tony Wasserka
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104feea8eb
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softgpu: Restructure texture sampling code a bit.
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2013-08-16 23:49:12 +02:00 |
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Tony Wasserka
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bacadefde4
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softgpu: Optimization, part 3.
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2013-08-16 23:49:12 +02:00 |
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Tony Wasserka
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b22a82d350
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softgpu: Optimization, part 2.
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2013-08-16 23:49:11 +02:00 |
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Tony Wasserka
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0c6a9dcf50
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softgpu: Optimization, part 1.
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2013-08-16 23:49:11 +02:00 |
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Tony Wasserka
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002ab3e3ad
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softgpu: Hackfix CLUT4 texture deswizzling.
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2013-08-16 23:49:11 +02:00 |
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