Unknown W. Brackets
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2db98b8669
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softgpu: Don't apply logic op to stencil value.
Also, they were not at all applying correctly.
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2013-11-10 03:21:00 -08:00 |
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Unknown W. Brackets
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438928de40
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softgpu: Apply stencil op even when depth disabled.
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2013-11-10 03:21:00 -08:00 |
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Unknown W. Brackets
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5327ce80d5
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softgpu: throughmode doesn't disable any tests.
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2013-11-10 03:20:59 -08:00 |
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Unknown W. Brackets
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5751e0a0a4
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softgpu: Simplify color clamping.
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2013-11-10 03:20:58 -08:00 |
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Unknown W. Brackets
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21deaef35a
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Invert gstate.getClearModeColorMask().
It makes more sense matching gstate.getColorMask().
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2013-11-10 03:20:58 -08:00 |
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Unknown W. Brackets
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5817684e28
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softgpu: Never write alpha, only stencil.
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2013-11-10 03:20:57 -08:00 |
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Unknown W. Brackets
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be9fe9ad9a
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softgpu: Fix stencil read/write in some formats.
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2013-11-10 03:20:56 -08:00 |
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Unknown W. Brackets
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c1897b9e54
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Compare stencil correctly based on bitdepth.
All sorts of funny rules. See comments here:
https://github.com/hrydgard/ppsspp/pull/4150
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2013-10-12 22:20:38 -07:00 |
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Unknown W. Brackets
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b9811c7c97
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Use the slow way to get the softgpu texture.
So that it actually shows what the softgpu is using.
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2013-10-07 01:26:48 -07:00 |
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Unknown W. Brackets
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5c2d418d95
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Read softgpu stencil using existing funcs.
Slower but at least it's the same.
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2013-10-07 01:02:58 -07:00 |
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Unknown W. Brackets
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b9453f82ca
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Use the full alpha bits for stencil in softgpu.
It works to increment and set the stencil, so it can't be high bits only.
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2013-10-07 01:00:43 -07:00 |
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Unknown W. Brackets
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013e3f3be2
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Add very basic and slow DXT decoding to softgpu.
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2013-10-05 12:25:18 -07:00 |
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Unknown W. Brackets
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e79781b1a3
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softgpu: Skip the stencil/depth tests in a clear.
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2013-09-28 12:15:07 -07:00 |
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Henrik Rydgard
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82a2f6443d
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Oops (last commit)
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2013-09-21 21:05:15 +02:00 |
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Henrik Rydgard
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34341b0373
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Minor optimization in swrast
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2013-09-21 21:03:43 +02:00 |
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Henrik Rydgard
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48aac7cf9f
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Softgpu: Wrap textures in through mode to avoid crashes in texturing.
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2013-09-21 20:28:26 +02:00 |
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The Dax
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d102baacd0
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Prep PPSSPP for Visual Studio 2013.
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2013-09-17 10:27:06 -04:00 |
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Unknown W. Brackets
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ad4bd8ed74
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softgpu: small optimization, precompute tex info.
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2013-09-15 21:39:28 -07:00 |
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Unknown W. Brackets
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f43997a47f
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Update bufw handling in all gpus.
This fixes the softgpu as well, at least.
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2013-09-15 21:27:13 -07:00 |
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Unknown W. Brackets
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dc81547d32
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Use less pointer math in softgpu buffer access.
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2013-09-14 11:36:56 -07:00 |
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Unknown W. Brackets
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40e3e8e930
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Use a gstate enum, report unhandled blend mode.
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2013-09-14 07:36:43 -07:00 |
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Unknown W. Brackets
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1a7e0e40cf
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Refactor the logic op into a func like the others.
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2013-09-14 07:21:58 -07:00 |
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Unknown W. Brackets
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c3839a53e5
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Fix some minor warnings.
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2013-09-07 22:40:08 -07:00 |
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Henrik Rydgard
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78d3ee3d6a
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Misc cleanup, mostly logging code
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2013-09-07 13:01:19 +02:00 |
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raven02
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59599a62d3
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Build fix
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2013-09-05 16:00:11 +08:00 |
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