Unknown W. Brackets
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fdf5fefa91
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GPU: Normalize CopyDisplayToOutput across backends.
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2022-12-30 12:33:02 -08:00 |
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Unknown W. Brackets
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49f6c461ad
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Reporting: Fix some header includes.
Particularly in Common, avoid including Core/Reporting.h.
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2022-12-27 14:58:20 -08:00 |
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Unknown W. Brackets
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0496ca32ff
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Global: Cleanup some minor includes and typos.
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2022-12-27 08:33:07 -08:00 |
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Unknown W. Brackets
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252966bb17
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GL: Cleanup a check to use ARB instead.
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2022-12-18 12:03:21 -08:00 |
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Unknown W. Brackets
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e5dbdba638
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GPU: Keep prevPrim_ set on flush.
For continuing previous verts, see #16612. We still don't handle these
quite accurately (outside software rendering), but this should be better.
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2022-12-18 07:14:19 -08:00 |
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Lubos
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992d4c5147
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OpenXR - Final Fantasy rendering fixed
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2022-12-17 17:52:04 +01:00 |
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Lubos
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3de2ba1e9f
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OpenXR - 3rd Birthday rendering fixed
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2022-12-17 16:51:05 +01:00 |
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Henrik Rydgård
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11366a2ded
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Don't refer directly to g_Config.iMultiSampleLevel, it can contain unsupported modes.
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2022-12-14 16:43:37 +01:00 |
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Henrik Rydgård
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ee19db091f
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Add accessor for UseFlags
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2022-12-13 18:27:45 +01:00 |
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Henrik Rydgård
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ad1cd40ff7
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Bump shader cache versions before release, just to be safe.
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2022-12-13 08:45:20 +01:00 |
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Unknown W. Brackets
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f44852bb18
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Global: Cleanup virtual/override specifiers.
Also missing virtual destructors, hidden non-overrides, etc.
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2022-12-10 21:13:36 -08:00 |
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Henrik Rydgård
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b7a3cf56cc
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OpenGL: Fix lifetime issue with uniform/sampler "locs" for thin3d pipelines
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2022-12-09 20:52:19 +01:00 |
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Unknown W. Brackets
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77e510bd90
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GPU: Use accurate depth for depth range hack.
This should be easier to ensure stays well tested.
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2022-12-04 19:27:23 -08:00 |
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Henrik Rydgård
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0f12d44e59
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Remove some unused/unnecessary code
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2022-12-03 12:05:10 +01:00 |
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Henrik Rydgård
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92df6b832c
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Safer and simpler alternative to cbfa4bf.
See #16483
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2022-12-03 12:05:08 +01:00 |
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Henrik Rydgård
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02b8bf33fb
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Merge pull request #16458 from hrydgard/desktop-friendly-msaa
Implement MSAA support for desktop GPUs in Vulkan
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2022-12-03 11:22:41 +01:00 |
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Henrik Rydgård
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d6b9f39215
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Merge pull request #16483 from lvonasek/hotfix_simpsons_crash
Simpsons crash on GLES fixed
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2022-12-03 10:40:02 +01:00 |
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Unknown W. Brackets
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0c19f6ae1d
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Merge pull request #16484 from lvonasek/compat_openxr_fixes
OpenXR - HUD support for even more games
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2022-12-02 14:03:23 -08:00 |
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Lubos
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39c399df47
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OpenXR - GTA Chinatown wars rendering fixed
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2022-12-02 17:53:03 +01:00 |
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Lubos
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769b1d7342
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OpenXR - Assasins Creed rendering fixed
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2022-12-02 17:45:29 +01:00 |
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Lubos
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66cbe55ffc
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OpenXR - Tony Hawk HUD fixed
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2022-12-02 16:47:26 +01:00 |
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Lubos
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1e2cf07c6b
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OpenXR - Monster Hunter HUD fixed
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2022-12-02 15:16:41 +01:00 |
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Lubos
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b41a782fcd
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Revert "Centralize ClearCacheNextFrame"
This reverts commit cbfa4bfc8e.
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2022-12-02 14:32:27 +01:00 |
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Henrik Rydgård
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cd0acec3f0
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Crashfix the other backends
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2022-12-02 13:49:28 +01:00 |
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Henrik Rydgård
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331d024a8c
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Add a flags parameter to InvalidateCachedState and rename it Invalidate.
Also rename the old InvalidationFlags enum to InvalidateCallbackFlags.
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2022-12-01 19:15:38 +01:00 |
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