Henrik Rydgård
2917b0e9e6
GLES: Read compat params first, emit code later.
2020-10-23 10:03:44 +02:00
Henrik Rydgård
e30de2f6a5
More splat3
2020-10-23 10:03:44 +02:00
Henrik Rydgård
43ce4e7493
Remove an unmotivated ifdef. Additional cleanup
2020-10-22 00:10:21 +02:00
Henrik Rydgård
2c0a3c2e23
Prepare for more GLSL testing
2020-10-21 23:39:34 +02:00
Henrik Rydgård
3d36049b65
Rename shader generator functions, a bit of moving around and adding an errorString param.
2020-10-21 23:20:25 +02:00
Henrik Rydgård
391d2ea73d
Rename vk uniforms to match the other backends
2020-10-21 21:13:08 +02:00
Henrik Rydgård
495fd9a13c
Fix OpenGL crash introduced in #13536
2020-10-11 22:34:37 +02:00
Henrik Rydgård
886a8b1ac6
Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
2020-10-05 21:05:23 +02:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
...
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
...
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
821817e6d4
Move the profiler to Common
2020-10-04 11:42:16 +02:00
Henrik Rydgård
9e41fafd0d
Move math and some file and data conversion files out from native to Common.
...
Buildfixing
Move some file util files
Buildfix
Move KeyMap.cpp/h to Core where they belong better.
libretro buildfix attempt
Move ini_file
More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
...
Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
3162f30158
Merge base/basictypes.h into Common/Common.h (mostly).
2020-09-29 15:51:51 +02:00
Henrik Rydgård
ed88761ecc
Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h.
2020-09-29 15:51:51 +02:00
Henrik Rydgård
054acf768c
Don't cache time in a variable.
...
A little weirdness in the code that has stuck around for a long, long
time. It's really not necessary and mostly just confusing.
2020-09-24 23:52:43 +02:00
Henrik Rydgård
dcd33a4692
Remove redundant bind on GL texture build. Improve dirtying of texture state.
2020-09-21 08:56:58 +02:00
Henrik Rydgård
eaca9d1b59
Remove dirtying of TEXTURE_PARAMS from ForgetLastTexture, not its responsibility.
2020-09-21 08:56:58 +02:00
Henrik Rydgård
b6efc65c94
Set the texture dirty flags when binding a new framebuffer.
2020-09-21 08:56:58 +02:00
Henrik Rydgård
3093b9c7bf
Share GPUS stats formatting code between the backends (easier to add new stats)
2020-09-20 22:09:25 +02:00
Henrik Rydgård
707e9cf7ac
Remove some unnecessary function parameters, improve some comments.
2020-09-20 20:44:18 +02:00
Henrik Rydgård
277f0e4ec6
Fix bug in GLES texture filter setup
2020-09-17 20:53:02 +02:00
Henrik Rydgård
d6d72db0a9
Unify BlitFramebufferDepth.
2020-09-17 20:53:02 +02:00
Henrik Rydgård
d0f7b1e30f
Make the implementations of CopyFramebufferDepth more similar.
...
Also avoid matching framebuffers with bad z for copies.
2020-09-17 20:52:45 +02:00
Henrik Rydgård
181ddd842a
Unify some GPU_SUPPORT* bits
2020-09-17 20:52:32 +02:00