Henrik Rydgård
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0b1b36921e
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Move the now-renamed fragment shader generator to GPU/Common.
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2020-10-31 19:03:14 +01:00 |
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Henrik Rydgård
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2f1bbd314e
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Fragment shader gen: Remove unnecessary allocations
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2020-10-31 18:32:43 +01:00 |
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Henrik Rydgård
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7a63b5e69e
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Cleanup
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2020-10-31 18:32:43 +01:00 |
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Henrik Rydgård
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b7d674411e
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Test parsing of generated OpenGL shaders too (by using glslang).
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2020-10-31 18:32:43 +01:00 |
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Henrik Rydgård
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44c57d87f4
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Get D3D9 fragment shader generation to parity
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2020-10-31 18:32:43 +01:00 |
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Henrik Rydgård
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c2a6090c3f
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More D3D9 fixes.
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2020-10-31 18:32:43 +01:00 |
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Henrik Rydgård
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af4d6e7642
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Set up the test for D3D9, start fixing stuff.
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2020-10-31 18:32:43 +01:00 |
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Henrik Rydgård
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b070ed45e9
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Evolve the HLSL and GLSL fragment shader generators even closer together.
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2020-10-31 18:32:42 +01:00 |
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Henrik Rydgård
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b4a76a9f09
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Change fragment shader output to work the same in GLSL and HLSL.
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2020-10-31 18:32:42 +01:00 |
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Henrik Rydgård
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d833b5985d
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Make discard work the same way in the HLSL shader generator.
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2020-10-31 18:32:42 +01:00 |
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Henrik Rydgård
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984a4d2641
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Start adding HLSL support to the GLSL shader generator.
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2020-10-31 18:32:42 +01:00 |
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Henrik Rydgård
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8b2aeade15
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Fix checks for fragment test cache in GLES fragment shader generator
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2020-10-28 23:51:22 +01:00 |
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Henrik Rydgård
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148d3b72e5
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Use splat3(x) liberally (converts to vec3(x) on GLES, vec3(x,x,x) on D3D)
Prep for merging the HLSL and GLSL generators.
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2020-10-25 08:34:35 +01:00 |
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Henrik Rydgård
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fb2ac3a67e
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Additional fixes
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2020-10-25 08:34:35 +01:00 |
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Henrik Rydgård
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69c8912b93
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More tess fixes
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2020-10-25 08:34:35 +01:00 |
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Henrik Rydgård
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6055350a2c
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Initial work on fixing tess
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2020-10-25 08:34:35 +01:00 |
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Henrik Rydgård
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7532116b69
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Fix additional minor differences
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2020-10-25 08:34:35 +01:00 |
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Henrik Rydgård
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a8f4a4d749
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Fix more vertex shader differences
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2020-10-25 08:34:35 +01:00 |
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Henrik Rydgård
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057fd9f8a3
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Bridge more vertex shader differences
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2020-10-25 08:34:35 +01:00 |
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Henrik Rydgård
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22b26ffc09
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Time for the vertex shaders. Set up a test, start eliminating differences.
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2020-10-25 08:34:35 +01:00 |
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Henrik Rydgård
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254c316b10
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Merge pull request #13570 from hrydgard/gl-allow-wrap-framebuffers
GL: Allow texture wrapping on framebuffers
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2020-10-23 22:41:10 +02:00 |
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Henrik Rydgård
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56ddd597c1
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Fix more tiny differences. The fragment shader generators now match!
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2020-10-23 10:03:44 +02:00 |
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Henrik Rydgård
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ef18938aa0
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Hack up a test comparing Vulkan fragment haders generated by the GL GLSL generator to the ones generated by the Vulkan generator.
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2020-10-23 10:03:44 +02:00 |
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Henrik Rydgård
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9e245d6835
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OpenGL: Share the shader version detection.
Use a version integer instead of a string
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2020-10-23 10:03:44 +02:00 |
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Henrik Rydgård
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c45515866b
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Cleanup
Clean up GLSL language setup further
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2020-10-23 10:03:44 +02:00 |
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