Henrik Rydgård
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e0e13e191f
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Replace the most critical unordered_maps and maps with two new maps: FastHashMap and PrehashMap.
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2017-08-20 11:30:19 +02:00 |
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Henrik Rydgård
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e55b6ac4af
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Unify SetupVertexDecoder
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2017-06-03 18:05:46 +02:00 |
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Henrik Rydgård
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14a80968cf
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Unify transformed arrays
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2017-06-03 18:05:21 +02:00 |
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Henrik Rydgård
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1abb8792ab
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Unify ComputeMiniHash
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2017-06-03 18:05:18 +02:00 |
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Henrik Rydgård
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3032240916
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Unify DecodeVertsStep
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2017-06-03 18:04:46 +02:00 |
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Henrik Rydgård
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240e058b3b
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Some unification in DrawEngine
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2017-06-03 18:03:56 +02:00 |
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Henrik Rydgård
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c173da49d3
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Fix a number of bugs and stuff affecting Vulkan on Mali
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2017-05-30 09:36:17 +02:00 |
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Unknown W. Brackets
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70d17d1bc7
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Track flags to reduce unnecessary VRAM zeroing.
If we haven't downloaded to RAM since the last zero, no need to zero
again. This is the most common case.
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2017-04-09 15:10:07 -07:00 |
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xebra
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ca7f265b11
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[spline/bezier]Change all backends vertex texture format to RGBA(16 bytes).
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2017-03-24 13:29:05 +09:00 |
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Unknown W. Brackets
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ade110bcc8
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Fix crash on resize due to overridden property.
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2017-03-19 16:38:42 -07:00 |
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Henrik Rydgard
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032c340f50
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Revert "Vertexcache ComputeMiniHashRange: Doesn't make sense to hash more data than the step size."
This reverts commit 0bbb61e5d2.
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2017-03-19 12:47:12 +01:00 |
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Henrik Rydgard
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0bbb61e5d2
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Vertexcache ComputeMiniHashRange: Doesn't make sense to hash more data than the step size.
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2017-03-19 12:08:21 +01:00 |
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Henrik Rydgard
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908193e894
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Rework Android lost/restore lifecycle again. Can autorotate screen without crashing again. Should help #9295 and maybe #8906.
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2017-03-18 15:21:26 +01:00 |
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Henrik Rydgard
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378170d723
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Add ability to tag objects in the gl_lost_manager
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2017-03-18 13:55:15 +01:00 |
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Henrik Rydgård
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17a250df7a
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Always trigger gpu->Resized when exiting GameSettingsScreen.
Strangely, this does NOT help #9438.
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2017-03-17 10:27:49 +01:00 |
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Henrik Rydgard
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5d4700ae7e
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Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default.
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2017-03-03 14:18:40 +01:00 |
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Henrik Rydgard
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147d311acb
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Fix typo with isAllowTexture2D for hardware tesselation
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2017-03-03 12:32:01 +01:00 |
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xebra
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0172bbe8aa
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[spline/bezier]Minor fixes for HW tess GLES.
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2017-02-25 18:40:20 +09:00 |
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Henrik Rydgard
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4538edad14
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Work towards enabling shader blending on D3D11
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2017-02-17 12:21:18 +01:00 |
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Henrik Rydgard
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f1c96c056d
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
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Henrik Rydgard
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389650e2a7
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Need to include getUVGenMode in vertex cache hash. Fixes #9263
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2017-02-04 11:15:47 +01:00 |
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Henrik Rydgard
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9c55e1e0de
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Only enable RAM Clears for the SOCOM games that require it.
Should remove the performance impact of #8994 which is bigger than
expected, it seems (cache pollution?)
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2017-01-28 10:11:43 +01:00 |
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xebra
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a460acf411
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[spline/bezier]Fix to build GLES.
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2017-01-27 13:32:36 +09:00 |
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xebra
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0e6c2b00cf
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[spline/bezier]Fix compatibility for GLES.
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2017-01-27 13:32:35 +09:00 |
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Henrik Rydgard
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98e0ccf1e1
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Vertex JIT: Add some missing functions to ARM/ARM64 decoders.
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2017-01-25 20:13:29 +01:00 |
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