Fix typo with isAllowTexture2D for hardware tesselation

This commit is contained in:
Henrik Rydgard
2017-03-03 12:32:01 +01:00
parent 83c108836b
commit 147d311acb
2 changed files with 3 additions and 3 deletions

View File

@@ -1118,7 +1118,7 @@ bool DrawEngineGLES::IsCodePtrVertexDecoder(const u8 *ptr) const {
void DrawEngineGLES::TessellationDataTransferGLES::SendDataToShader(const float *pos, const float *tex, const float *col, int size, bool hasColor, bool hasTexCoords) {
#ifndef USING_GLES2
if (isAllowTexture1D) {
if (isAllowTexture1D_) {
// Position
glActiveTexture(GL_TEXTURE4);
glBindTexture(GL_TEXTURE_1D, data_tex[0]);

View File

@@ -243,9 +243,9 @@ private:
class TessellationDataTransferGLES : public TessellationDataTransfer {
private:
int data_tex[3];
bool isAllowTexture1D;
bool isAllowTexture1D_;
public:
TessellationDataTransferGLES(bool isAllowTexture1D) : TessellationDataTransfer(), data_tex(), isAllowTexture1D(isAllowTexture1D) {
TessellationDataTransferGLES(bool isAllowTexture1D) : TessellationDataTransfer(), data_tex(), isAllowTexture1D_(isAllowTexture1D) {
glGenTextures(3, (GLuint*)data_tex);
}
~TessellationDataTransferGLES() {