Henrik Rydgård
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f220c74037
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Remove comment, add check.
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2017-10-16 16:28:27 +02:00 |
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Henrik Rydgård
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9b1ee6fce6
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Unify GetFramebuffer in GLES and D3D11.
D3D9 is left behind for now, and Vulkan still needs implementation - got a branch with initial work towards that.
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2017-10-11 13:39:34 +02:00 |
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Henrik Rydgård
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62972cb891
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D3D11: Move to CopyFramebufferToSync where easily possible.
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2017-10-11 13:34:31 +02:00 |
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Henrik Rydgård
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5bbe0eb69a
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Move GL readback to a Thin3D abstraction
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2017-10-10 14:48:58 +02:00 |
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Unknown W. Brackets
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72e0a24724
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GPU: Reset shader state on shader reset.
Was ending up with lastFSID being -1, but being used.
Seen in gpu/commands/blend test.
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2017-09-20 08:37:54 -07:00 |
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Henrik Rydgård
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6a1fa728d8
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Remove Globals.h
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2017-08-31 17:15:22 +02:00 |
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Henrik Rydgård
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2f85e6516e
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Minor optimizations (use the new hashmap in a few more places)
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2017-08-20 19:18:46 +02:00 |
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Henrik Rydgård
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10cebb4195
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32-bit buildfix
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2017-08-20 15:33:53 +02:00 |
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Henrik Rydgård
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e0e13e191f
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Replace the most critical unordered_maps and maps with two new maps: FastHashMap and PrehashMap.
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2017-08-20 11:30:19 +02:00 |
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Henrik Rydgård
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d60bb27cd9
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Merge pull request #9906 from hrydgard/fastrunloop-optimize
GPU FastRunLoop optimizations
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2017-08-17 16:25:15 +02:00 |
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Henrik Rydgård
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5680332343
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Minor cleanups
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2017-08-17 15:20:21 +02:00 |
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Henrik Rydgård
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2c4e5e2303
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Fastpath in fastrunloop when diff=0. Remove need for Execute for UV scale/offset.
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2017-08-17 15:20:16 +02:00 |
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Henrik Rydgård
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71baecabd6
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Make FLAG_FLUSHBEFORE a no-op, move flushes into the execution functions.
It would only be necessary if we needed the previous value, which we
don't do in any of these.
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2017-08-17 15:20:10 +02:00 |
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Henrik Rydgård
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5e788ffadf
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Implement vertex caching for Vulkan.
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2017-08-17 11:22:45 +02:00 |
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Henrik Rydgård
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50d771961b
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Vulkan: More minor optimization (avoid pipeline cache lookups when possible)
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2017-08-15 16:01:50 +02:00 |
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Henrik Rydgård
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983bb3bd0f
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Can't dirty VERTEXSHADER_STATE before the flush in Execute_VertexTypeSkinning, causes obscure bugs when software skinning is enabled
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2017-08-15 14:27:54 +02:00 |
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Henrik Rydgård
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4e7099bf47
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Vulkan: Fix some more state dirtying issues.
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2017-08-15 10:51:44 +02:00 |
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Henrik Rydgård
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5a65334646
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Use dirty-flags more in Vulkan state setting
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2017-08-14 15:14:46 +02:00 |
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Unknown W. Brackets
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ca40282a10
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Dirty on various framebuf state helpers.
Ideally we should cut down on using DisableState(), or restore afterward.
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2017-08-14 11:36:07 +02:00 |
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Henrik Rydgard
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078e1151f9
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Dirty-flag the fragment shader ID.
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2017-08-14 11:36:07 +02:00 |
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Unknown W. Brackets
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f1cf92988f
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Dirty things on stencil buffer upload.
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2017-08-14 11:36:06 +02:00 |
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Unknown W. Brackets
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c84efcfc97
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Dirty vertexshader state on hw bezier/spline.
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2017-08-14 11:36:06 +02:00 |
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Henrik Rydgard
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56cd991833
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All: Only recompute the vertex shader ID when dirty
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2017-08-14 11:36:06 +02:00 |
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Henrik Rydgard
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f01da87ab2
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D3D11: Make better use of the dirty flags to avoid state calls
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2017-08-14 11:36:03 +02:00 |
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Henrik Rydgard
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4e55654522
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Add some missing VIEWPORTSCISSOR dirtying.
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2017-08-14 11:35:11 +02:00 |
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