Henrik Rydgård
|
04e313ecba
|
Unify Execute_Bezier and Execute_Spline
|
2017-11-13 10:45:27 +01:00 |
|
Unknown W. Brackets
|
e3b3828b15
|
TexCache: Check alpha before scaling.
This will be faster when scaling. We no longer need to wait, since we
only care about full alpha now.
|
2017-11-12 16:19:28 -08:00 |
|
Unknown W. Brackets
|
9fbcc01afa
|
TexCache: Remove simple 0/1 alpha check.
No practical optimizations have come of this, so it's a waste of time.
Slows down Vulkan too.
|
2017-11-12 16:17:46 -08:00 |
|
Unknown W. Brackets
|
9cf17d9288
|
D3D11: Clear input layouts on shader clear.
When we do clear shaders, make sure to also clear input layouts so we
don't have corrupt keys.
|
2017-11-11 08:11:10 -08:00 |
|
Unknown W. Brackets
|
f93ef92960
|
D3D11: Avoid clearing shaders on load state.
They don't need to be cleared (unlike FBOs), and clearing them requires
clearing even more things. Fixes #9637.
|
2017-11-11 08:09:56 -08:00 |
|
Henrik Rydgård
|
d618b3673b
|
Count readbacks in a frame and show in GPU debug stats.
|
2017-11-08 11:57:53 +01:00 |
|
Henrik Rydgård
|
ea2fc55217
|
Merge pull request #10056 from hrydgard/remove-multithreading-2
Remove the old style multithreading
|
2017-11-06 20:37:06 +01:00 |
|
Unknown W. Brackets
|
cd6249d080
|
D3D11: Show FBO-as-texture in GE debugger.
|
2017-11-05 18:41:24 -08:00 |
|
Henrik Rydgård
|
8c69be9bfa
|
Get rid of GPUCommon's "Internal" functions.
|
2017-11-05 23:21:52 +01:00 |
|
Henrik Rydgård
|
26e52ca5e8
|
Get rid of a bunch of sync stuff that's no longer needed.
|
2017-11-05 23:21:49 +01:00 |
|
Unknown W. Brackets
|
78b5565035
|
GPU: Properly Release() FBOs.
In case we end up wanting to use those reference counts, let's use the
right API.
|
2017-11-05 12:45:02 -08:00 |
|
Henrik Rydgård
|
5d0bd85a70
|
Unify a little bit of depal code.
|
2017-11-05 10:40:21 +01:00 |
|
Henrik Rydgård
|
d670948ad2
|
Cleanups and fixes around Vulkan stencil upload. thx unknown
|
2017-11-05 10:14:44 +01:00 |
|
Henrik Rydgård
|
5018e400f2
|
Remove some code duplication
|
2017-11-01 14:51:15 +01:00 |
|
Henrik Rydgård
|
330bdb8be8
|
Add and update some comments.
|
2017-11-01 08:42:49 +01:00 |
|
Henrik Rydgård
|
65e23bb9f3
|
Some reorganization. Start implementing framebuffer depal for Vulkan.
|
2017-10-31 12:34:31 +01:00 |
|
Henrik Rydgård
|
7312576239
|
More buildfixes, warning fix, memory leak fix
|
2017-10-26 11:43:22 +02:00 |
|
Henrik Rydgård
|
b886efe8f5
|
Another minor cleanup (DescribeCodePtr)
|
2017-10-20 11:06:12 +02:00 |
|
Henrik Rydgård
|
4a30aedc53
|
Unify and move around code to cleanup some debug accessors
|
2017-10-18 13:10:05 +02:00 |
|
Henrik Rydgård
|
d53c88456a
|
Unify GetFramebufferList() (trivial)
|
2017-10-18 12:49:15 +02:00 |
|
Henrik Rydgård
|
898716cc26
|
Unify DownloadFramebufferForClut
|
2017-10-18 12:34:01 +02:00 |
|
Henrik Rydgård
|
981c49615c
|
Unify FlushBeforeCopy. Remove old dummy methods from Vulkan framebuffer manager.
|
2017-10-18 12:26:02 +02:00 |
|
Henrik Rydgård
|
4e3a9bc3e3
|
Unify some more framebuffer functions. Leave the GL stuff alone for now due to async.
|
2017-10-18 11:20:58 +02:00 |
|
Henrik Rydgård
|
f2ea0ce472
|
Unify (well, almost) GetOutputFramebuffer (D3D11/GL)
|
2017-10-18 10:54:26 +02:00 |
|
Henrik Rydgård
|
214270d192
|
Unify GetDepthBuffer/GetStencilBuffer in GL/D3D11
|
2017-10-18 10:54:26 +02:00 |
|