Unknown W. Brackets
a7b7bf7826
Global: Set many read-only params as const.
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This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
f44852bb18
Global: Cleanup virtual/override specifiers.
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Also missing virtual destructors, hidden non-overrides, etc.
2022-12-10 21:13:36 -08:00
Lubos
abd60a30bc
Merge branch 'master' into config_openxr_update
2022-12-10 21:01:41 +01:00
Unknown W. Brackets
b0f93ed8d6
Merge pull request #16535 from hrydgard/minor-fixes
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Some minor initialization fixes, and fix for a potential crash found by static analysis
2022-12-10 07:09:58 -08:00
Henrik Rydgård
3e9f62a3a4
Minor fixes
2022-12-10 12:28:56 +01:00
Henrik Rydgård
59ab1374f2
Fix regression in Tactics Ogre - the mipmap level hack broke
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It broke when we introduced the 3D texture support, in #15727
Fixes #16354
2022-12-10 11:41:12 +01:00
Henrik Rydgård
4ec1e2a175
Some minor initialization fixes, and one potential crash found by static analysis
2022-12-10 11:28:19 +01:00
Lubos
df01f18aa6
Merge branch 'master' into config_openxr_update
2022-12-10 10:20:29 +01:00
Unknown W. Brackets
0a4e3a3867
Merge pull request #16531 from hrydgard/last-frame-shaders
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iota97's "Motion blur" - LCD persistence shader, plus fixes to make it work with OpenGL
2022-12-09 16:43:16 -08:00
Henrik Rydgård
3b5770da9b
DXT5 fix
2022-12-09 23:47:42 +01:00
Henrik Rydgård
e59b734b27
Fix case where we could write off the end of a buffer if texture width == 1 and 4-bit color.
2022-12-09 23:47:39 +01:00
Henrik Rydgård
4280a9f51c
Force postshaders with the usePreviousFrame flag to the end of the order
2022-12-09 17:19:08 +01:00
Henrik Rydgård
141e076f12
Merge pull request #16523 from hrydgard/post-shader-cleanup
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Post shader cleanup
2022-12-08 13:45:03 +01:00
Henrik Rydgård
6ae799d440
Merge pull request #16520 from hrydgard/little-big-planet-gas
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LittleBigPlanet: Compat flag to work around smoke rendering problem
2022-12-08 13:22:15 +01:00
Henrik Rydgård
70ce76a8d5
Delete the builtin Grayscale shader. Also make unknown shaders go away from list.
2022-12-07 22:28:55 +01:00
Lubos
13ca232fc0
Merge branch 'master' into config_openxr_update
2022-12-07 21:56:55 +01:00
Henrik Rydgård
7aab096791
LittleBigPlanet: Compat flag to work around smoke rendering problem
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See #16030
Hopefully just for the release. There might be a tweak of our heuristics
that can fix it too, but much riskier at this point.
2022-12-07 13:29:47 +01:00
Henrik Rydgård
aed5d76fbc
Make the post shader list more editable
2022-12-07 10:27:02 +01:00
Lubos
d0e6f480a9
Merge branch 'master' into config_openxr_update
2022-12-04 18:04:08 +01:00
Henrik Rydgård
a8939f456a
Remove dead code, validation fix in GE debugger
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See #16490
2022-12-04 00:49:48 +01:00
Unknown W. Brackets
59431de823
Merge pull request #16494 from hrydgard/force-lower-res-for-effects-off
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Force "Lower resolution for effects" off in Ratchet & Clank and a few other games
2022-12-03 15:25:57 -08:00
Henrik Rydgård
8567416be6
Force "Lower resolution for effects" off in Ratchet & Clank and a few other games
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It breaks or just makes things look terrible in these games, so no
reason to allow it.
An alternative for this would be to remove the option entirely, and only
use it though the ForceLowerResolutionForEffectsOn flag instead.
2022-12-03 23:35:54 +01:00
Henrik Rydgård
c310d1471e
Merge pull request #16493 from unknownbrackets/softgpu-opt
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softgpu: Check CLUT alpha to optimize out blend/alpha test
2022-12-03 22:55:53 +01:00
Unknown W. Brackets
0aba5ff3c1
TexCache: Correct alpha mask checks for SSE2.
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Should have been shifts by byte (4/8), but let's just switch to shuffles
anyway. These were always shifting in zeros and failing.
2022-12-03 12:38:01 -08:00
Henrik Rydgård
6acbd1f9e3
Fix loading of texture shaders
2022-12-03 20:37:58 +01:00