Henrik Rydgård
|
d4ce134292
|
Shader generator: Move FS_TEX_ALPHA to a uniform bool.
Part of #16567
|
2023-01-10 09:42:54 +01:00 |
|
Unknown W. Brackets
|
f09c09caa8
|
GLES: Avoid GLSL redefinition error.
|
2023-01-08 22:30:15 -08:00 |
|
Henrik Rydgård
|
10d7b2d410
|
Merge pull request #16756 from unknownbrackets/replace-stride
Replacement: Always return w/h from GetMipSize()
|
2023-01-08 22:34:50 +01:00 |
|
Unknown W. Brackets
|
0f92afb0c1
|
Replacement: Check replaceValid before load.
|
2023-01-08 10:20:52 -08:00 |
|
Unknown W. Brackets
|
26aedbe2f5
|
Replacement: Always return w/h from GetMipSize().
|
2023-01-08 10:12:04 -08:00 |
|
Unknown W. Brackets
|
f49f7c6371
|
D3D9: Force branch usage for fog compute.
When using `[flatten]`/default, it picks the wrong value, seemingly always
taking the else case (even if the condition is changed or reversed.)
|
2023-01-06 17:25:04 -08:00 |
|
Unknown W. Brackets
|
81f4a76ac9
|
GPU: Don't bother with fog uniform in sw transform.
|
2023-01-06 17:24:44 -08:00 |
|
Henrik Rydgård
|
3cd882f21b
|
Merge pull request #16565 from unknownbrackets/bloom-hack
GPU: Avoid bloom hack on buffers used for depth
|
2023-01-06 14:32:23 +01:00 |
|
Henrik Rydgård
|
d1cc378242
|
Merge pull request #16577 from unknownbrackets/shader-cache
Fix GLES and Vulkan cache with equal depth check detect
|
2023-01-06 14:19:36 +01:00 |
|
Unknown W. Brackets
|
3f20562b9f
|
Vulkan: Store saw equal depth flag in cache.
|
2023-01-05 18:24:29 -08:00 |
|
Unknown W. Brackets
|
e5d67119a8
|
GPU: Avoid bloom hack on buffers used for depth.
If a buffer even has depth transferred to it, let's avoid lowering its
resolution.
|
2023-01-05 18:00:43 -08:00 |
|
Unknown W. Brackets
|
f3acdb9da8
|
GLES: Avoid a shader constant error.
Some Adreno drivers interpret 0u as an integer.
|
2023-01-05 17:56:58 -08:00 |
|
Henrik Rydgård
|
a58bf45540
|
Removes LM flag from vshader in the common case, if ubershader is enabled.
|
2023-01-05 13:09:49 +01:00 |
|
Henrik Rydgård
|
389c7bf44c
|
FragmentShaderDesc improvement (debugging)
|
2023-01-05 11:49:03 +01:00 |
|
Henrik Rydgård
|
a73ccd77e3
|
Add FOGCOEFENABLE to the list of base uniforms.
Spotted by Unknown in #16628 comments.
|
2023-01-05 08:34:54 +01:00 |
|
Henrik Rydgård
|
4e30c5c0c6
|
Unbreak fog, oops.
Fixes #16722
|
2023-01-04 13:01:00 +01:00 |
|
Henrik Rydgård
|
b84e24cb89
|
Invert the nesting of specularIsZero and lmode conditions in VS.
|
2023-01-04 11:04:24 +01:00 |
|
Henrik Rydgård
|
ae383147db
|
Minor simplification in VS
|
2023-01-04 11:04:24 +01:00 |
|
Henrik Rydgård
|
18d00b0718
|
Remove lmode flag bit from fragment and geometry shaders
|
2023-01-04 11:04:23 +01:00 |
|
Henrik Rydgård
|
10dee90c83
|
Merge pull request #16628 from hrydgard/remove-fog-fshader-flag
Make fog-enable driven by uniform instead of fragment shader flag bit
|
2023-01-04 11:01:19 +01:00 |
|
Henrik Rydgård
|
34c11c8acf
|
Merge pull request #16584 from hrydgard/vertex-format-vshader-id
Pass in the vertex decoder to the shader ID computation
|
2023-01-04 10:26:18 +01:00 |
|
Henrik Rydgård
|
5cae5615ea
|
Use more unusual values as "fog-disabled".
|
2023-01-04 10:14:12 +01:00 |
|
Henrik Rydgård
|
26c748f959
|
Make fog-enable driven by uniform instead of fragment shader flag bit
|
2023-01-04 10:14:11 +01:00 |
|
Henrik Rydgård
|
830f1064e6
|
Merge pull request #16676 from unknownbrackets/riscv-disasm
Add disassembler for RISC-V
|
2023-01-04 09:52:56 +01:00 |
|
Unknown W. Brackets
|
d45142ebaa
|
GPU: Avoid uint by int shifts in reinterpret.
|
2023-01-03 23:00:17 -08:00 |
|