xebra
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0c9680446e
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[spline/bezier]minor fix
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2018-10-07 23:53:48 +09:00 |
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xebra
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1b9af84270
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[spline/bezier]minor fix
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2018-10-07 23:53:47 +09:00 |
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xebra
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2a3210ac05
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[spline/bezier]Make a bezier weights calculation class and precalculate all bezier weights at the beginning.
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2018-10-07 23:53:46 +09:00 |
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xebra
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3aeb3201b9
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[spline/bezier]Improve bezier weights calculation.
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2018-10-07 23:53:45 +09:00 |
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xebra
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a340390996
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[spline/bezier]Move bezier patch loops into the function and pre-convert control-points.
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2018-10-07 23:53:44 +09:00 |
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xebra
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d0682d7829
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[spline/bezier]Move SIMD optimization of vector operations to Math3D.h.
Needs rebuild to avoid a dialog confirmation on Visual Studio.
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2018-10-07 23:53:43 +09:00 |
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xebra
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c8e45ae4bf
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[spline/bezier]Use real tessellation in low-quality with "fixed to 2" tessellation factor.
# Conflicts:
# GPU/Common/SplineCommon.cpp
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2018-10-07 23:53:42 +09:00 |
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xebra
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36ed61d08d
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[spline/bezier]Pre-convert control-points for the accumulation of SIMD optimization, and avoid conversion in hot loops.
# Conflicts:
# GPU/Common/SplineCommon.cpp
# GPU/Common/SplineCommon.h
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2018-10-07 23:53:42 +09:00 |
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xebra
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62ad5fe546
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Fix namespace Vec2f.
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2018-10-07 23:53:41 +09:00 |
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xebra
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15a11d58c9
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Modify IndexConverter class to functor.
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2018-10-07 23:53:40 +09:00 |
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xebra
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d8ccc1c2b5
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[spline/bezier]minor fix
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2018-10-07 23:53:39 +09:00 |
|
xebra
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30c3c87da8
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[spline/bezier]Make a function to build indices.
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2018-10-07 23:53:38 +09:00 |
|
xebra
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7cbc97f19e
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[spline/bezier]minor cleanup
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2018-10-07 23:53:37 +09:00 |
|
xebra
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966ff32ee7
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[spline/bezier]Improve the logic of copying control-points.
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2018-10-07 23:53:36 +09:00 |
|
xebra
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485260c937
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[spline/bezier]Make a function to copy control points.
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2018-10-07 23:53:35 +09:00 |
|
xebra
|
b1289cddce
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[spline/bezier]minor fix
|
2018-10-07 23:53:34 +09:00 |
|
xebra
|
3c2837bee7
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[spline/bezier]minor fix
|
2018-10-07 23:53:33 +09:00 |
|
xebra
|
a7754c4b9c
|
[spline/bezier]minor fix
# Conflicts:
# GPU/Common/SplineCommon.cpp
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2018-10-07 23:53:32 +09:00 |
|
xebra
|
1d4e8ccd25
|
[spline/bezier]minor fix
|
2018-10-07 23:53:32 +09:00 |
|
xebra
|
28a50053bd
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[spline/bezier]minor fix
|
2018-10-07 23:53:31 +09:00 |
|
xebra
|
a4860b6c80
|
[spline/bezier]Managing buffer allocation.
# Conflicts:
# GPU/Common/SplineCommon.cpp
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2018-10-07 23:53:30 +09:00 |
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xebra
|
a9ac860da2
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[spline/bezier]Add spline derivative calculation for normal generation.
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2018-10-07 23:53:29 +09:00 |
|
xebra
|
5c7284f8f2
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[spline/bezier]Get rid of divisions in spline weights calculation.
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2018-10-07 23:53:28 +09:00 |
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weihuoya
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d9d9b14e53
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Don't cut below 2
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2018-07-05 15:29:40 +08:00 |
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Unknown W. Brackets
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2a13a66e18
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GPU: Use hw tess only for hw transform.
This may be needed if we start using software for points/lines.
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2018-06-28 19:47:33 -07:00 |
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