xebra
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89786b943d
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[spline/bezier]Instanced rendering for B-Spline is very slow when using weak GPU, so disabled it and simplify the shaders.
Add changing the quality of HW tessellation.
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2018-10-07 23:54:22 +09:00 |
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xebra
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d98fa06b5f
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[spline/bezier]Fix to build for Android(clang).
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2018-10-07 23:54:21 +09:00 |
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xebra
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019e276798
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[spline/bezier]Modify ControlPoints and fix VertexPreview.
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2018-10-07 23:54:20 +09:00 |
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xebra
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1c604d5b60
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[spline/bezier]Put the control points stuffs all in one structure.
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2018-10-07 23:54:19 +09:00 |
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xebra
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66833513c0
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[spline/bezier]Modify the weights cache variables to a template variable.
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2018-10-07 23:54:18 +09:00 |
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xebra
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c4a8d80b61
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[spline/bezier]Put the output buffers all in one structure.
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2018-10-07 23:54:17 +09:00 |
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xebra
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a241058d7b
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[spline/bezier]Improve TemplateParameterDispatcher class macro to a real class.
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2018-10-07 23:54:16 +09:00 |
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xebra
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98ddefbd5a
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[spline/bezier]Extract an if-check in the hot loops to the template parameter.
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2018-10-07 23:54:15 +09:00 |
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xebra
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3d07bca010
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[spline/bezier]Fix spline weights calculation and get rid of using next patch position in hwtess.
# Conflicts:
# GPU/Directx9/VertexShaderGeneratorDX9.cpp
# GPU/GLES/VertexShaderGeneratorGLES.cpp
# GPU/Vulkan/VertexShaderGeneratorVulkan.cpp
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2018-10-07 23:54:07 +09:00 |
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xebra
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a48a5b32f0
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[spline/bezier]Unify hardware tessellation of bezier and spline.
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2018-10-07 23:54:06 +09:00 |
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xebra
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3c0fb44f2e
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[spline/bezier]Improve hwtess to use cached weights.
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2018-10-07 23:54:05 +09:00 |
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xebra
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e5976f588b
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[spline/bezier]Unify software tessellation of bezier and spline.
# Conflicts:
# GPU/Common/SplineCommon.cpp
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2018-10-07 23:54:03 +09:00 |
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xebra
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7d45078202
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[spline/bezier]minor cleanup
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2018-10-07 23:54:00 +09:00 |
|
xebra
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24123e6268
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[spline/bezier]Fix about quality.
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2018-10-07 23:53:59 +09:00 |
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xebra
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da1176f2b3
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[spline/bezier]Improve template parameter dispatch method.
# Conflicts:
# GPU/Common/SplineCommon.h
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2018-10-07 23:53:58 +09:00 |
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xebra
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f7ac70858d
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[spline/bezier]Improve spline tessellation using same as bezier tessellation method.(performance improvements, at least 10 FPS or more)
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2018-10-07 23:53:57 +09:00 |
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xebra
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b11f9e6acf
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[spline/bezier]Fix normal generation flag and some minor stuffs.
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2018-10-07 23:53:56 +09:00 |
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xebra
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ca4e246680
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[spline/bezier]Improve tessellator more generic.
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2018-10-07 23:53:55 +09:00 |
|
xebra
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07888d7027
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[spline/bezier]Improve bezier tesselator more.
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2018-10-07 23:53:54 +09:00 |
|
xebra
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f12d796665
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[spline/bezier]minor cleanup
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2018-10-07 23:53:53 +09:00 |
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xebra
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30691535dc
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[spline/bezier]Fix bezier texcoord generation.
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2018-10-07 23:53:52 +09:00 |
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xebra
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4c6098d801
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[spline/bezier]Improve bezier tessellator more.
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2018-10-07 23:53:51 +09:00 |
|
xebra
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068cc37b2f
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[spline/bezier]Improve bezier tessellator.
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2018-10-07 23:53:51 +09:00 |
|
xebra
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1e84a62e96
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[spline/bezier]Implement weights cache system.
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2018-10-07 23:53:50 +09:00 |
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xebra
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15b409a698
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[spline/bezier]Make a spline weights calculation class and precalculate all spline weights at the beginning.
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2018-10-07 23:53:49 +09:00 |
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