Commit Graph

12621 Commits

Author SHA1 Message Date
Unknown W. Brackets
771cf39811 Don't reschedule in sceKernelCheckCallback(). 2012-12-09 01:04:50 -08:00
Unknown W. Brackets
3f43ab5bb5 Callbacks are always fired on their own thread.
At least, as far as I can tell.  It does make sense too.
2012-12-09 01:04:50 -08:00
Unknown W. Brackets
ee1a729157 Turns out *CB() fires even when it succeeds. 2012-12-09 01:04:50 -08:00
Unknown W. Brackets
1a77b22e3a Implement priority signaling for semaphores. 2012-12-09 01:04:49 -08:00
Unknown W. Brackets
f9b561ee42 Implement priority unlocking for mutexes. 2012-12-09 01:04:49 -08:00
Henrik Rydgård
fefc229f15 Merge branch 'sas-clean-fix' of https://github.com/jacky400/ppsspp into jacky400-sas-clean-fix
Conflicts:
	Core/HLE/sceSas.cpp
2012-12-09 15:27:21 +07:00
Henrik Rydgård
e724d82c46 Merge remote-tracking branch 'origin' into armjit
Conflicts:
	CMakeLists.txt
2012-12-09 09:54:58 +07:00
jacky400
e585206551 Merge branch 'master' of https://github.com/jacky400/ppsspp into sas-clean-fix
Conflicts:
	Core/HLE/sceSas.cpp
2012-12-09 07:56:21 +08:00
Xele02
d37212c361 Savesystem with unencrypted data load/save.
Only on PC. Tested with Project Diva Extend on Linux Build
Save feature working : Autoload / Load / ListLoad / Autosave / Save / ListSave
Save files in ./SaveData/<GameID><SaveID>/ directory using PSP Like directory name
2012-12-08 23:39:47 +01:00
jacky400
6cef08fd72 Remove prefix in struct WaveformEffect 2012-12-08 21:07:21 +08:00
jacky400
ba83f0041a Make struct WaveformEffect 2012-12-08 17:29:53 +08:00
jacky400
bfb0108959 Change HACK to UNIMPL in sceAudio 2012-12-08 17:26:04 +08:00
jacky400
eff0f8663f Change HACK to UNIMPL in sceAudio 2012-12-08 17:24:44 +08:00
jacky400
b6b26e38f6 New functions for sceSas/sceVaudio .Massive checkup on all functions parameters and return value. 2012-12-08 16:09:10 +08:00
jacky400
be167141dd Update Core/HLE/sceSas.cpp 2012-12-08 16:05:11 +08:00
jacky400
5231dc0dda Update Core/HLE/sceSas.cpp 2012-12-08 16:02:21 +08:00
jacky400
86e21c248a Update Core/HLE/sceSas.cpp 2012-12-08 15:53:11 +08:00
jacky400
0739fd2370 Update Core/HLE/sceSas.cpp 2012-12-08 15:43:31 +08:00
jacky400
43a89fe4b7 Update Core/HLE/sceSas.cpp 2012-12-08 15:33:19 +08:00
jacky400
453182b7bc Update Core/HLE/FunctionWrappers.h 2012-12-08 14:22:47 +08:00
jacky400
e7cb558cb9 Update Core/HLE/sceSas.cpp 2012-12-08 14:13:41 +08:00
jacky400
414f103211 Cleanup and new function in SasCore 2012-12-08 11:36:07 +08:00
Unknown W. Brackets
5d8554b8af Fix sceSasCore* params which broke some games. 2012-12-07 09:53:18 -08:00
jacky400
17d32c2606 Add 3 functions in sceVaudio 2012-12-07 20:41:51 +08:00
Unknown W. Brackets
15c05dc08c Implement sceKernelTerminateThread(), not fully.
It's mostly correct but needs some tests and TLC.
This allows threads to be restarted.
2012-12-07 00:46:19 -08:00