Unknown W. Brackets
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a3f93ed203
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Fix some printf size warnings, signed warnings.
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2013-03-02 15:34:15 -08:00 |
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Henrik Rydgard
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ba0362d817
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PGF font support. Mostly an adaptation and cleanup of JPCSP's font system.
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2013-02-27 17:41:39 +01:00 |
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Unknown W. Brackets
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a3610ec49e
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Make PPGeMeasureText() actually measure the text.
Specifically, it was skipping newlines and ignoring the last line,
so always returning 0.
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2013-02-11 00:38:08 -08:00 |
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Unknown W. Brackets
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a4032c5170
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Simplify savestate code so it's all automagical.
If you can't beat 'em, join 'em?
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2013-02-04 08:27:01 -08:00 |
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Unknown W. Brackets
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07a5dca98e
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Expand out some savestate code saving non-pod.
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2013-02-04 08:26:59 -08:00 |
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Unknown W. Brackets
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2a6457b6ab
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Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
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2013-02-04 08:26:59 -08:00 |
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Florent Castelli
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c37566d3bc
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Use proper draw sequence in PPGeDraw
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2013-02-04 01:28:19 +01:00 |
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Unknown W. Brackets
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4c510b5649
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Clean up sceKernelFreeVpl(), not waking yet.
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2013-01-18 01:38:13 -08:00 |
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Unknown W. Brackets
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592a83b081
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Make sure BlockAllocator doesn't get off grain.
This should fix spurious warnings about AllocAt() when loading a game.
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2013-01-18 01:38:12 -08:00 |
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Unknown W. Brackets
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dcd3045cd5
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Always use -1 for failed allocs in block allocator.
Before it used 0 and -1, confusing.
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2013-01-18 01:38:12 -08:00 |
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raven02
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5ca532646c
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Revert component order change for PPGeDraw
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2013-01-15 16:50:52 +08:00 |
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raven02
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622627f69a
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Match PSP savelist and transparent dialog
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2013-01-15 08:12:52 +08:00 |
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Henrik Rydgard
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9363a867e2
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Add glViewport to cached gl state. Add a couple of missing VFPU ops.
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2013-01-06 23:23:36 +01:00 |
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Henrik Rydgard
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59e52f4e5a
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Make MsgDialog not put text outside the screen.
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2013-01-03 14:02:35 +01:00 |
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Henrik Rydgård
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95c4e0b9c4
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Quick build fix for gcc
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2012-12-28 23:33:00 +01:00 |
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Unknown W. Brackets
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bcecd881b1
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Savestate cleanup + be more careful with vectors.
For some reason I debugged it going into std::string so I just made
them all more explicit which fixed everything.
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2012-12-28 13:55:31 -08:00 |
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Unknown W. Brackets
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cd1d4367bf
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Save state of a bunch of small modules.
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2012-12-28 13:55:28 -08:00 |
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Unknown W. Brackets
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d9efdf548b
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Add basic state for the memory kernel objects.
Not the actual memory partitions quite yet.
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2012-12-28 13:52:52 -08:00 |
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raven02
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91c188c4d0
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Border cosmetic fix in save/load menu
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2012-12-28 11:22:12 +08:00 |
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raven02
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a4dd204ce8
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Fix I_CIRCLE right/bottom cutoff
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2012-12-25 13:33:37 +08:00 |
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Xele02
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67c88d7b33
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* Load and display save image in save/load menu
* Add help math function
* Add draw function in PPGe without texture and with alternative
texture.
* Change hardcoded atlas texture size in PPGe
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2012-12-13 22:06:45 +01:00 |
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Xele02
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7de10d223b
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* Create class for Save and Message dialog for cleaner code.
* Update Save dialog to work more like the real one on PSP
* Correct some return value for Save Dialog.
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2012-12-10 13:08:54 +01:00 |
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Henrik Rydgard
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e370a1a8aa
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Fix project and .rc so it builds with VS 2010 Express, thanks Darth1701. Plus logging tweaks.
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2012-11-29 10:41:48 +01:00 |
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Henrik Rydgard
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870ea6628b
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Reasonably correct viewport handling. Optional debug stats overlay (not always 100% working).
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2012-11-26 17:35:08 +01:00 |
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Unknown W. Brackets
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a6a47c0c3e
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Don't complain when PPGe wasn't init yet.
This was causing BlockAllocator complaints if you closed right away.
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2012-11-22 13:21:47 -08:00 |
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