Sacha
b39a572043
Buildfixes.
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Fix C++11 usage.
Remove redundancy.
Fix st_*time re-usage.
2013-06-02 13:26:39 +10:00
Unknown W. Brackets
98f99e1e3c
Fix some initialization order warnings.
2013-05-31 23:14:28 -07:00
aquanull
fb81e6b2eb
Update lang/ and zim assets.
2013-05-29 12:22:55 +08:00
Unknown W. Brackets
5f3cede64c
Fix typo making the first line wrap wrong.
2013-05-27 19:35:49 -07:00
Unknown W. Brackets
8c984c2440
Use better replacements for missing space chars.
2013-05-27 19:26:37 -07:00
Unknown W. Brackets
90715c2ec2
Avoid a double lookup in FreeExact().
2013-05-26 23:48:55 -07:00
Unknown W. Brackets
776c8e8533
Rewrite BlockAllocator in attempt to free faster.
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And more importantly try to find that weird heap corruption, but no
luck...
2013-05-26 23:09:27 -07:00
aquanull
87f398b1af
Make more menu screen items translatable.
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Update font atlas files.
2013-05-25 11:23:14 +08:00
Unknown W. Brackets
6ac0149244
Wrap long words without punctuation correctly.
2013-05-19 23:36:23 -07:00
Unknown W. Brackets
c82fd54d1c
Implement simple text wrapping for PPGe/MsgDialog.
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Probably not enough. Maybe should apply other places.
2013-05-19 23:20:50 -07:00
nachume
eac08a496c
FIX unintelligible sequence of decimal characters on savedialog.
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ppge_atlas JPN font define ShiftJIS -> UTF8 is all ok.
but, cannot use all of chinese character. bacause blockAlloc failed.
So no change drawing Kanji.
you can try to change native/tools/atlastool.cpp USE_LEVEL for all of chinese character.
FIX savedialog XXXGetStatus() loop. for daungeon traveler 2.
Can now be saved it.
FIX sceAtrac getCodec InvalidMemory
2013-05-02 00:14:41 +09:00
Henrik Rydgard
e3ddb12783
Use 16-bit color for the PPGe texture palette
2013-04-18 15:01:36 +02:00
Henrik Rydgard
42e4dc897e
Add most Japanese kanji, the brute force way.
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Hope everything supports 2048x2048 textures.
2013-04-18 14:59:00 +02:00
Henrik Rydgård
8bc942f4ad
Merge pull request #1318 from raven02/master
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Fix enable sound in windows and comsetic fix to UI based on new font
2013-04-18 00:57:08 -07:00
Unknown W. Brackets
4920cd3eea
Use replacement chars for unknown PPGe characters.
2013-04-17 23:25:40 -07:00
raven02
12651bc7e0
Fix oversize circle button in UI
2013-04-18 07:03:43 +08:00
Henrik Rydgard
b8eac3330b
PPGe save state fix
2013-04-17 21:43:45 +02:00
Henrik Rydgard
b12fc6e7aa
UTF8-enable PPGE and add hiragana and katakana, let's see if this is enough.
2013-04-17 20:51:02 +02:00
Henrik Rydgard
d1bcc8afd4
Switch main UI font to one built to include Hiragana and Katakana. Don't know if that is enough.
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Also includes more western characters so I can write my name right :)
2013-04-17 16:39:01 +02:00
Henrik Rydgard
8833f6eb25
Don't swapbuffer if stepping. Default to 2x zoom on Windows. Alert on missing atlases.
2013-03-30 08:35:47 +01:00
Henrik Rydgard
43df3c9071
Lazy font loading (to speed up running unit tests...)
2013-03-06 22:26:54 +01:00
Henrik Rydgard
d4603136f0
Minor stuff: Fake-implement sceKernelReferThreadProfiler, make sure GPU frame dump logging gets output by not sending it to G3D.
2013-03-04 22:15:39 +01:00
Unknown W. Brackets
f2bdea74be
Don't align size to grain for PMB.
2013-03-03 20:26:57 -08:00
Unknown W. Brackets
20bb472b66
Simplify reverse_iterator usage in block alloc.
2013-03-03 16:17:05 -08:00
Unknown W. Brackets
255cbec57c
Fix alignment in block allocator.
2013-03-03 16:17:05 -08:00