Commit Graph

74 Commits

Author SHA1 Message Date
Unknown W. Brackets
e9076c90bb Core: Cleanup VFPU float bit handling.
Just to use a common union.
2021-04-24 15:49:22 -07:00
Unknown W. Brackets
f32f89dd90 Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
Henrik Rydgård
9e4c7c84ac Only use double precision sincos in Hitman Reborn Battle Arena 2. See #12900 2020-11-23 23:51:07 +01:00
Henrik Rydgård
c5e0b799d9 Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
Henrik Rydgård
f9ede96344 Address feedback 2019-08-06 16:39:28 +02:00
Henrik Rydgård
8642134419 VFPU-Int: Add a few fast-paths to ReadMatrix/WriteMatrix. Should gain back part of the speed lost in #12217
(which fixed #5399).
2019-08-06 16:29:58 +02:00
Unknown W. Brackets
c1c869df27 interp: Implement software inverse square root. 2019-08-04 21:24:13 -07:00
Unknown W. Brackets
6028b79895 interp: Oops, fix vdot bug with subnormals. 2019-08-04 21:23:19 -07:00
Unknown W. Brackets
13278dc1f4 interp: Implement software sqrt to match PSP.
This matches the PSP's square root better.

Disabled by default using a compile-time flag.
2019-08-04 21:23:04 -07:00
Unknown W. Brackets
7b84be1479 interp: Fix adding infinity in software dot. 2019-08-04 21:17:34 -07:00
Unknown W. Brackets
c61a24cef0 interp: Handle rounding in software dot. 2019-08-04 21:17:27 -07:00
Unknown W. Brackets
d5e572b82e interp: Correct INF * 0 during dot. 2019-08-04 21:17:21 -07:00
Unknown W. Brackets
2ba35c6391 interp: Use an integer multiply for dots. 2019-08-04 21:17:09 -07:00
Unknown W. Brackets
08a894abde interp: Handle NaN better in vfpu_dot. 2019-08-04 21:17:00 -07:00
Unknown W. Brackets
4bff980d34 interp: Use software dot for better accuracy.
This gets some vdot/similar tests to give more accurate results compared
to hardware.  Also added flushing of zero and NaNs.

Currently disabled, only enabled with a compile-time flag.
2019-08-04 21:14:23 -07:00
Unknown W. Brackets
c7e83cd4fa interp: Correct vfim for -inf and similar.
Was dropping the sign bit before for inf and nan.
2019-03-31 13:41:48 -07:00
Unknown W. Brackets
af3ed69144 interp: Mask moves to vfpu ctrl.
These bits of the registers can't be written.
2019-03-31 10:37:07 -07:00
Unknown W. Brackets
b86a6af364 interp: Properly apply mask on single lane ops.
When using something like vadd.s, we should still be applying the mask.
Mainly should only matter if masks are set in a conditional, or if games
nop out instructions.
2019-03-31 10:13:28 -07:00
Unknown W. Brackets
0be3213151 interp: Correct vscl prefix handling. 2019-03-31 10:13:28 -07:00
Unknown W. Brackets
fef8e71b8f interp: Correct behavior for matrixes with size=1.
Games don't (shouldn't?) actually use 1x1 matrices, but they seem to have
predictable behavior in matrix ops.
2019-03-31 08:21:29 -07:00
Unknown W. Brackets
22940f0393 Debugger: Avoid asserts in disassembly. 2018-06-08 06:59:18 -07:00
Henrik Rydgard
e1e335885c A better alternative to #8564 2016-12-01 18:23:58 +01:00
Henrik Rydgard
3cae60b320 Revert potentially dangerous optimization that may have caused #8754, though not sure how. 2016-05-18 21:22:08 +02:00
Henrik Rydgard
2cbfb192c4 IR: Lots more VFPU support, some with SIMD 2016-05-12 12:17:25 +02:00
Bovine
2ed4c1bd6b Fix matrix disassembly notation
Changed disassembler output to match gas input for operations on
transposed matrices where row != col.
2015-01-03 02:04:08 -07:00