Commit Graph

74 Commits

Author SHA1 Message Date
fp64
dcaca7f111 Fix vrnd to the current understanding
Followup to #17506.
2023-06-04 16:44:27 -04:00
Henrik Rydgård
1ef1478cc8 Remove more impossibilities (GetMtxSize) 2023-06-04 11:48:43 +02:00
Henrik Rydgård
a92cca2575 Don't check for impossibilities. Minor speedup for GetVecSize. 2023-06-04 11:28:39 +02:00
Henrik Rydgård
9db9fec898 VFPU: Some micro-optimizations. Don't fall back to interpreter path for vexp/vlog/vrexp. 2023-06-04 11:28:33 +02:00
fp64
a97c911d46 Address feedback 2023-05-25 17:28:38 -04:00
fp64
23ef21ba9b Fix a bug, and bump savestate version 2023-05-25 16:18:58 -04:00
fp64
71884d5843 Make vrnd match HW closer
See investigation starting
https://github.com/hrydgard/ppsspp/issues/16946#issuecomment-1467261209
for more details.
Still needs more testing.
2023-05-25 14:18:19 -04:00
Unknown W. Brackets
6da10463f9 Debugger: Make reg names safer, stop using v000.
Better to use S000, etc. as that's more clear throughout.
2023-04-29 09:48:33 -07:00
Henrik Rydgård
6945deec01 Replace a LOT of sprintf with snprintf, and a few strcpy with truncate_cpy 2023-04-28 21:04:05 +02:00
Henrik Rydgård
aba026f7e9 Add back our older VFPU approximations, as fallbacks if files are missing.
PR #16984 added more accurate versions of these functions, but they require
large lookup tables stored in assets/.

If these files are missing, PPSSPP would simply crash, which isn't good.

We should probably try to warn the user somehow that these files are
missing, though...
2023-04-03 11:33:41 +02:00
Henrik Rydgård
d996fb74d4 MSVC: Set language standard to c++17.
Noticed that we were getting some new warnings after merging the
constexpr stuff.
2023-04-02 17:55:15 +02:00
fp64
38fc21a2c0 Implement load-on-demand of vfpu tables 2023-03-12 08:21:15 -04:00
fp64
d3be0ee654 Fix tabs vs spaces, tweak comments, error on BE 2023-03-12 08:21:15 -04:00
fp64
67bb17eba3 Add more vfpu_*, move tables to assets 2023-03-12 08:21:15 -04:00
fp64
ee98603fe7 Fix the sign of cos(2*n+1)
Also fix the license text.
2023-03-12 08:21:14 -04:00
fp64
3661bb27ce Implement sin/cos as per #16946 2023-03-12 08:21:13 -04:00
Henrik Rydgård
9e736ca50c Workaround for sin/cos issue in GTA on Mac (and maybe others) 2023-02-07 17:43:12 +01:00
Unknown W. Brackets
a7b7bf7826 Global: Set many read-only params as const.
This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
3f997518f3 irjit: Handle vrot overlap more correctly.
Sine ignores overlap, cosine does not.
2022-10-29 22:25:25 -07:00
Unknown W. Brackets
3df6cb704f Global: Fix some type conversion warnings.
Hidden by some warning disables.
2022-01-30 16:09:33 -08:00
Unknown W. Brackets
a84df2536a Core: Fix vrot cos(2) typo. 2021-04-25 19:26:16 -07:00
Unknown W. Brackets
07cb37c2c1 Compat: Remove single/double sincos path.
New implementation should work for both cases.
2021-04-25 07:09:50 -07:00
Unknown W. Brackets
ad876f06f3 Core: Special case 1/-1 for cosine.
It still gets these off from zero, so let's just special case.
2021-04-24 16:29:20 -07:00
Unknown W. Brackets
8f41c78ed7 Core: Strip off lower bits of sin/cos results. 2021-04-24 16:29:20 -07:00
Unknown W. Brackets
ad9ad0f70b Core: Apply custom narrowing before VFPU sin/cos.
This makes the results much more accurate to the PSP's results.
Could narrow a bit further swapping sin/cos/neg, which might be what the
hardware does given vrot.
2021-04-24 16:29:20 -07:00