Commit Graph

65 Commits

Author SHA1 Message Date
Unknown W. Brackets
97674b80bd irjit: Skip preloading blocks with jump to 0.
These will be changed before executing anyway.
2018-01-06 17:23:53 -08:00
Unknown W. Brackets
cc8e9a93c3 irjit: For debug, return the best block at addr.
Invalidation may result in multiple matching blocks, prefer any that is
currently valid.
2018-01-06 17:08:54 -08:00
Unknown W. Brackets
463b2a90c7 irjit: Allow precompiling funcs at start.
This can take a second, but cuts down on jitc spikes throughout runtime.
Note: bits of the game will still be recompiled as games change code.

This is basically the same operation as loading from cache, without the
cache yet.
2018-01-06 17:06:53 -08:00
Unknown W. Brackets
ccd562d934 irjit: Add a safety check for block num overflow.
In case a game is very frequently modifying some block.
2018-01-04 23:24:15 -08:00
Unknown W. Brackets
0bfab27b46 irjit: Calculate bloat statistics.
At least based on IR for now.  Can do something else later.

memset() was causing a crash on the std::map.
2018-01-04 23:09:03 -08:00
Henrik Rydgård
d1d01bfdcb Cleanup GetBlockNumberFromStartAddress 2018-01-05 01:20:10 +01:00
Henrik Rydgård
468b830bec Show IR disassembly in JIT Compare screen 2018-01-04 12:23:23 +01:00
Unknown W. Brackets
cffb2d61a7 irjit: Embed constant inside IRInst.
This simplifies a bunch of code and improves compile performance by about
30%, at the cost of a bit more memory.
2018-01-03 23:24:04 -08:00
Unknown W. Brackets
b37ba9e599 irjit: Add options for compile/optimize steps.
This way the backend can set flags for the type of IR it wants.  It's
seems too complex to combine certain things like lwl/lwr in a pass.
2018-01-01 08:38:12 -08:00
Unknown W. Brackets
8ffb0101fe jit: Report blocks with uneaten VFPU prefixes.
There may be options to avoid, like continuing these blocks, especially if
they're likely or something.
2018-01-01 08:38:10 -08:00
Unknown W. Brackets
3af78883c7 irjit: Speed up icache block invalidation.
Turns out, in games using a ton of small memcpys, this was causing perf
issues.
2017-12-31 10:37:09 -08:00
Henrik Rydgård
0207739d76 Can't call functions through known-nil pointers, even if they don't touch local data - LLVM's optimizer might have done something stupid. 2017-11-30 01:07:03 +01:00
Henrik Rydgård
635b2ada43 Remove a function that didn't make a lot of sense. 2017-01-26 09:50:16 +01:00
Unknown W. Brackets
e55198f7e7 Correct some initialization order warnings.
Also, another missing init with IRBlocks.
2016-08-05 10:46:11 -07:00
Unknown W. Brackets
1de4943632 jit-ir: Avoid crash in stack walk.
This can happen if something is data, I suppose, and not a valid block.
2016-07-02 20:51:06 -07:00
Unknown W. Brackets
1df08518ae jit-ir: Implement basic icache clear. 2016-07-01 17:27:24 -07:00
Unknown W. Brackets
6fb34d0bee jit-ir: Add initial breakpoint support.
No memory breakpoints yet, and cache isn't cleared yet so these don't work
exactly the way you might expect...
2016-07-01 17:15:57 -07:00
Unknown W. Brackets
6bf1390603 Fix timing drift on CoreTiming::ForceCheck().
Since -1 -(-1) = 0, we'll never think we moved forward this way.
2016-05-15 12:43:34 -07:00
Unknown W. Brackets
e37777648e jit-ir: Restore emuhacks before saving state.
Let's just ask jit to do this, not its block cache directly.
2016-05-14 08:59:44 -07:00
Unknown W. Brackets
b74df87db0 jit-ir: Clear emuhacks on block destroy. 2016-05-14 08:40:53 -07:00
Henrik Rydgard
45efcda6b1 IR: Some more VFPU 2016-05-10 21:50:08 +02:00
Henrik Rydgard
28087a6088 IRFrontend shouldn't know about IRBlock 2016-05-09 20:18:22 +02:00
Henrik Rydgard
e711a47a75 Complete the separation of the IR compiler frontend from the "Jit" 2016-05-09 20:05:06 +02:00
Henrik Rydgard
e806c369b2 Separate the IR frontend from the IR "Jit" 2016-05-09 19:57:18 +02:00
Henrik Rydgard
6e44e97ffa Refactor prep: Split JitInterface into MIPSFrontendInterface and JitInterface 2016-05-09 19:41:39 +02:00