Sacha
4641cf376f
Armjit: Implement CLZ instruction. Disable reg shifts for now (breaks Wipeout Pure).
2013-03-05 14:16:35 +10:00
Sacha
4a56ebd0a0
Armjit: Add sllv, srlv, srav instructions (reg shift).
2013-03-05 13:52:03 +10:00
Sacha
10ad797c6d
Armjit stubs.
...
Add a double encoding for VCVT. Implement integer divide (but not working yet). Stubs for msub/msubu. Don't detect vfpv3 on Symbian.
2013-03-05 13:16:08 +10:00
Henrik Rydgard
3714eebbbe
Actually register scePspNpDrm_user
2013-03-04 23:54:03 +01:00
Sacha
d5feb4d3ff
Quick build fix
2013-03-05 03:13:33 +10:00
Sacha
1089a31a45
Armjit: add reverse bit instruction.
2013-03-05 02:58:51 +10:00
Sacha
bce3295950
Fix graphical issues. DISABLE INS instruction for now. Fix OR (it was doing AND).
2013-03-04 22:09:45 +10:00
Unknown W. Brackets
f4bde1a263
Android / iOS buildfix.
2013-03-04 00:09:37 -08:00
Unknown W. Brackets
ac1209204c
Add some reporting for CPU related stuff.
2013-03-04 00:01:41 -08:00
Sacha
0fc6b60874
Fix Lit Pools for cases where offset goes out of range. For example: Zero no Kiseki has a block that is 7K large.
2013-03-04 14:36:23 +10:00
Sacha
9633239f18
Update for lit pools. Works in some games now thanks to [Unknown].
2013-03-04 14:29:17 +10:00
Sacha
bdfe24a86b
ARMv6 literal pool method.
2013-03-04 14:26:45 +10:00
Henrik Rydgard
165cfe53a3
Quick ins bugfix
2013-03-04 00:06:33 +01:00
Henrik Rydgard
7dc75d87b5
armjit: Re-enable ext/ins, safer implementation. arm7 path disabled for now.
2013-03-03 23:17:21 +01:00
Henrik Rydgard
1cddc86e05
armjit: Temporarily disable ext/ins as they appear to have broken Persona 3 somehow.
2013-03-03 22:26:20 +01:00
Henrik Rydgard
1e3a00ee9d
armjit: implement vzero, vone. Use vmla for dot product.
2013-03-03 20:56:22 +01:00
Henrik Rydgard
650c02c3a5
Some more armjit work (ext, ins) and VFPU prefix clamps (not enabled)
2013-03-03 17:36:22 +01:00
Henrik Rydgard
3c640a0f1e
armjit: seb and seh instructions
2013-03-03 15:29:13 +01:00
Henrik Rydgard
bc15617392
Make un-buffered rendering much smarter, removing flicker.
...
This turns it into a very viable option for many games. You do lose some FX
but it can as a result even be used as a workaround for the massive glow
in Wipeout...
2013-03-03 13:00:21 +01:00
Unknown W. Brackets
ab05149dbf
Add a few more CONDITIONAL_DISABLEs.
2013-03-03 01:44:33 -08:00
Unknown W. Brackets
d647816d10
Add CONDITIONAL_DISABLE to all armjit funcs.
2013-03-03 01:40:55 -08:00
Sacha
f8d7c024e5
Fix for 'sf'
2013-03-03 06:53:39 +10:00
Henrik Rydgård
3ec581b624
Merge pull request #838 from xsacha/master
...
Armjit update
2013-03-02 12:46:46 -08:00
Sacha
2d5783eb7f
ARMJIT: Compare functions are now jitted.
2013-03-03 06:45:21 +10:00
Unknown W. Brackets
a2aa5fe23e
Fix iOS / debug ARM build.
2013-03-02 11:27:11 -08:00