Henrik Rydgard
2d8429ac48
Assorted cleanup in the MIPS emulation
2013-12-10 13:15:16 +01:00
Henrik Rydgard
030e6460cc
ARM: NEON-optimize software skinning
2013-11-24 18:03:42 +01:00
Henrik Rydgard
ab3037112f
Some scaffolding for a future VFPU-on-NEON implementation
2013-11-19 21:41:48 +01:00
Henrik Rydgard
dca457e6df
Optimize multiple sv.s and lv.s calls on ARM. Also some cleanup.
2013-11-19 21:41:47 +01:00
Sacha
e3bdb3e09b
Disable LitPool as it is causing crashes with Vertex Decoder JIT. Performance seems to be almost unaffected since the IMM changes.
2013-11-15 14:12:00 +10:00
Sacha
20e8a81268
Switch to compile-time ARMV7 define.
2013-11-15 11:20:39 +10:00
Unknown W. Brackets
359110f010
x86/armjit: Add jump following (off by default.)
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Inlines function calls up to a certain extent. Allows us to get
immediates all the way to a syscall, for example, usually.
Not sure if faster.
2013-11-10 21:59:49 -08:00
Unknown W. Brackets
aacb31bc18
armjit: Copy over (disabled) immbranch optim.
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This does a little loop unrolling. Costs a bit more cache space, but
avoids flushing regs for longer.
Not enabled.
2013-11-10 21:59:48 -08:00
Unknown W. Brackets
92ecff4396
armjit: keep track of instructions in jitstate.
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To match x86.
2013-11-10 21:59:48 -08:00
Unknown W. Brackets
8ceaafc159
armjit: Verify free space while compiling.
2013-11-10 21:59:48 -08:00
Unknown W. Brackets
7e46ee0b0f
armjit: Replace MOVI2R with using the regcache.
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So that it can optimize the value with existing imms.
Not actually optimizing yet.
2013-11-10 15:50:45 -08:00
Henrik Rydgard
0a844ce98d
Delete functions for vsge and vslt, these have been rolled into VecDo3
2013-11-09 19:29:52 +01:00
Henrik Rydgard
502f772856
Add experimental mode to cache pointers in the arm jit.
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Turned off for now as it needs more work but seems quite promising already.
2013-11-09 17:15:30 +01:00
Henrik Rydgard
d26692ef92
Fix bug from a couple of commits ago in ARMJit
2013-11-09 15:22:39 +01:00
Henrik Rydgard
04451623b9
This variant didn't seem to make much difference either (see prev commit)
2013-11-09 13:06:10 +01:00
Henrik Rydgard
15bc5a8db7
Add small ARM perf experiment. Did not help on ARMv7 so turned it off.
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xsacha might want to try it on ARMv6.
2013-11-09 12:57:07 +01:00
Henrik Rydgard
58db79672f
Fix vmtvc on ARM, fixing issues with our prefix check. Add some logging.
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Also improve vcmp on ARM.
2013-11-08 19:59:11 +01:00
Henrik Rydgard
309f904c0c
Extract JitState into its own header (arm/x86)
2013-11-08 18:51:52 +01:00
Sacha
803148b8ca
ARMv6: Fix offsets > 4096 for litpool. More aggressive check.
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Somehow Scooby Doo gets to offsets of ~4200 unless i drop the threshold down to ~3200. Not sure why the offset can jump by so much in one instruction.
Makes Scooby Doo playable now instead of showing a blue screen in the main game. Likely affects other games.
2013-11-08 16:07:05 +10:00
Unknown W. Brackets
50e9e45d65
Check version in each DoState() func.
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They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Henrik Rydgard
324cde5a79
Let's actually use the log category mechanism. A first step.
2013-09-07 21:19:21 +02:00
Henrik Rydgard
78d3ee3d6a
Misc cleanup, mostly logging code
2013-09-07 13:01:19 +02:00
Unknown W. Brackets
b558189c37
Just invalidate blocks on ClearCacheAt().
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This makes it safe to call from a jitted syscall, etc.
2013-09-01 00:32:43 -07:00
Unknown W. Brackets
109ad17ac6
Use a typesafe struct for opcodes.
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Also, correctly read delayslots using Read_Instruction on ARM.
2013-08-24 15:36:24 -07:00
Unknown W. Brackets
b37f09cedf
Make MIPSInfo a struct for typesafety.
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Found a bug in ReadsFromReg().
2013-08-24 13:22:10 -07:00