Unknown W. Brackets
aadbe50357
Implement the basic functionality of alarms.
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They only fire the once though, and the use of subintr might be
a bit naive, may need internal funcs.
2012-12-20 20:07:53 -08:00
Henrik Rydgard
c279b88e28
Add check for invalid VAG audio addresses
2012-12-20 22:44:28 +01:00
Henrik Rydgard
8104a4af5b
Prettify logging of context switches
2012-12-20 15:23:15 +01:00
Henrik Rydgard
39cae09ead
Change some warn logging to debug logging, it's fine
2012-12-20 15:07:58 +01:00
Henrik Rydgard
fa7de38ccf
PSPSaveDialog: Style/warning fixes. Add a way to return errors (unused).
2012-12-19 21:23:52 +01:00
Henrik Rydgard
fede297f30
Fix sceIoGetStat, memstick capacity check
2012-12-19 21:21:46 +01:00
Henrik Rydgard
fbc825a73d
Buildfix
2012-12-19 18:35:20 +01:00
Henrik Rydgard
d640bdd032
Fix memory stick status check - now saving works in Lumines
2012-12-19 11:11:27 +01:00
Henrik Rydgård
14a8259a6c
Merge pull request #197 from xsacha/master
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Qt Update, compiler warning fix
2012-12-19 00:44:59 -08:00
Sacha
a0b809023c
Don't check if unsigned is less than 0. Fix tabbing.
2012-12-19 13:07:41 +10:00
Xele02
0ccce3c1a8
* Don't restart dialog if already running. This correct bug with
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MotoGP, even if the game make weird stuff with the dialog call...
* Add log for data install and install request.
2012-12-19 01:05:45 +01:00
Henrik Rydgard
90e87ead84
Fix a relative path issue - apparently paths starting with '/' are still relative.
2012-12-18 14:13:35 +01:00
Henrik Rydgard
0448c62146
Properly size debug text when zoomed
2012-12-18 14:13:35 +01:00
Henrik Rydgård
b37b557173
Merge pull request #194 from unknownbrackets/alarm
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Ensure interrupts don't run on real threads
2012-12-18 02:56:29 -08:00
Henrik Rydgard
dba622338a
Audio smoothness improvements
2012-12-18 11:40:14 +01:00
Unknown W. Brackets
35a38ac6b9
Ensure interrupts don't run on real threads.
...
If a thread waits on a sema, and an interrupt (such as an alarm) happens,
and the interrupt signals or deletes the sema, it needs to return the
value correctly.
For callbacks, it's injected, since they run on thread. But interrupts
aren't supposed to run on thread anyway, so this switches to idle.
2012-12-18 01:49:53 -08:00
Henrik Rydgard
4ef0627387
Revert puyo puyo hack, breaks things (not very surprisingly)...
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There has to be some function that should reschedule that doesn't, though...
2012-12-18 10:38:25 +01:00
Henrik Rydgard
2b8419e0ff
Attempt more accurate frame timing (windows). Increase audio volume.
2012-12-18 10:25:57 +01:00
Henrik Rydgard
b6ebe427ac
Use the right reschedule function..
2012-12-18 09:26:51 +01:00
TMaul
9a83dee9b5
With not insane tabs this time..
2012-12-17 23:57:40 +00:00
TMaul
fdd2879443
Another font function
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Used by assassins creed.
2012-12-17 23:54:21 +00:00
Henrik Rydgard
ab35c7f612
Merge branch 'master' into mediaengine
2012-12-18 00:05:09 +01:00
Henrik Rydgard
3bd5cfed73
Work around for strange idling issue, various fixes
2012-12-17 23:33:24 +01:00
Henrik Rydgard
5a11d4d9c5
Implement sceKernelGetThreadmanIdList (partially)
2012-12-17 22:21:17 +01:00
Henrik Rydgard
a60d487d8d
Create files for sceUsb
2012-12-17 21:45:32 +01:00