Commit Graph

5424 Commits

Author SHA1 Message Date
Unknown W. Brackets
aadbe50357 Implement the basic functionality of alarms.
They only fire the once though, and the use of subintr might be
a bit naive, may need internal funcs.
2012-12-20 20:07:53 -08:00
Henrik Rydgard
c279b88e28 Add check for invalid VAG audio addresses 2012-12-20 22:44:28 +01:00
Henrik Rydgard
8104a4af5b Prettify logging of context switches 2012-12-20 15:23:15 +01:00
Henrik Rydgard
39cae09ead Change some warn logging to debug logging, it's fine 2012-12-20 15:07:58 +01:00
Henrik Rydgard
fa7de38ccf PSPSaveDialog: Style/warning fixes. Add a way to return errors (unused). 2012-12-19 21:23:52 +01:00
Henrik Rydgard
fede297f30 Fix sceIoGetStat, memstick capacity check 2012-12-19 21:21:46 +01:00
Henrik Rydgard
fbc825a73d Buildfix 2012-12-19 18:35:20 +01:00
Henrik Rydgard
d640bdd032 Fix memory stick status check - now saving works in Lumines 2012-12-19 11:11:27 +01:00
Henrik Rydgård
14a8259a6c Merge pull request #197 from xsacha/master
Qt Update, compiler warning fix
2012-12-19 00:44:59 -08:00
Sacha
a0b809023c Don't check if unsigned is less than 0. Fix tabbing. 2012-12-19 13:07:41 +10:00
Xele02
0ccce3c1a8 * Don't restart dialog if already running. This correct bug with
MotoGP, even if the game make weird stuff with the dialog call...
* Add log for data install and install request.
2012-12-19 01:05:45 +01:00
Henrik Rydgard
90e87ead84 Fix a relative path issue - apparently paths starting with '/' are still relative. 2012-12-18 14:13:35 +01:00
Henrik Rydgard
0448c62146 Properly size debug text when zoomed 2012-12-18 14:13:35 +01:00
Henrik Rydgård
b37b557173 Merge pull request #194 from unknownbrackets/alarm
Ensure interrupts don't run on real threads
2012-12-18 02:56:29 -08:00
Henrik Rydgard
dba622338a Audio smoothness improvements 2012-12-18 11:40:14 +01:00
Unknown W. Brackets
35a38ac6b9 Ensure interrupts don't run on real threads.
If a thread waits on a sema, and an interrupt (such as an alarm) happens,
and the interrupt signals or deletes the sema, it needs to return the
value correctly.

For callbacks, it's injected, since they run on thread.  But interrupts
aren't supposed to run on thread anyway, so this switches to idle.
2012-12-18 01:49:53 -08:00
Henrik Rydgard
4ef0627387 Revert puyo puyo hack, breaks things (not very surprisingly)...
There has to be some function that should reschedule that doesn't, though...
2012-12-18 10:38:25 +01:00
Henrik Rydgard
2b8419e0ff Attempt more accurate frame timing (windows). Increase audio volume. 2012-12-18 10:25:57 +01:00
Henrik Rydgard
b6ebe427ac Use the right reschedule function.. 2012-12-18 09:26:51 +01:00
TMaul
9a83dee9b5 With not insane tabs this time.. 2012-12-17 23:57:40 +00:00
TMaul
fdd2879443 Another font function
Used by assassins creed.
2012-12-17 23:54:21 +00:00
Henrik Rydgard
ab35c7f612 Merge branch 'master' into mediaengine 2012-12-18 00:05:09 +01:00
Henrik Rydgard
3bd5cfed73 Work around for strange idling issue, various fixes 2012-12-17 23:33:24 +01:00
Henrik Rydgard
5a11d4d9c5 Implement sceKernelGetThreadmanIdList (partially) 2012-12-17 22:21:17 +01:00
Henrik Rydgard
a60d487d8d Create files for sceUsb 2012-12-17 21:45:32 +01:00