Commit Graph

5424 Commits

Author SHA1 Message Date
Unknown W. Brackets
49d4c45670 Make sure threading state is cleared on shutdown. 2012-12-23 21:49:44 -08:00
Unknown W. Brackets
9ba0ed46fd Always create CoreTiming timers during kernel init. 2012-12-23 21:27:26 -08:00
Unknown W. Brackets
65cfc8de86 Cleanup and fix mutex init, no need for a flag now. 2012-12-23 18:27:07 -08:00
TMaul
e8f240c1d4 Fix some more possible errors
Shadowed var n in MIPSIntVFPU

Possible buffer overflow in vertexdecoder.h

fix valid address checking in sceRtc function
2012-12-23 20:51:05 +00:00
TMaul
b45c9a2747 Fix some atrac warnings
Shouldn't be returning uninited vars, just in case..
2012-12-23 19:50:50 +00:00
Henrik Rydgård
b077caf3cf Merge pull request #232 from unknownbrackets/osk-fixes
Some crashfixes for OSK, release crash investigation
2012-12-23 11:40:35 -08:00
raven02
5f7553c467 Buildfix 2012-12-24 01:26:37 +08:00
Henrik Rydgård
502976d031 Merge pull request #240 from raven02/master
Change MAX_CHANNEL to PSP_AUDIO_CHANNEL_MAX
2012-12-23 09:06:01 -08:00
raven02
2bdaaba2ab Change MAX_CHANNEL to PSP_AUDIO_CHANNEL_MAX 2012-12-24 01:00:43 +08:00
Unknown W. Brackets
1c4409e082 Naive fix for repeat rate issues in OSK.
Not sure if the latch should actually be consumed but makes sense.
Needs tests.
2012-12-23 08:59:34 -08:00
raven02
415be25653 Add WrapU_II for functions in SceVaudio 2012-12-24 00:43:42 +08:00
raven02
764a75df1a Add 3 new functions for sceVaudio 2012-12-24 00:42:28 +08:00
Henrik Rydgård
0d6cfab61b Merge pull request #231 from raven02/sceAtrac
sceAtrac wrapped and change NOTICE to DEBUG for block transfer.
2012-12-23 02:52:01 -08:00
Henrik Rydgård
4a4d126dc7 Init/shutdown mutex 2012-12-23 11:19:55 +01:00
Henrik Rydgård
862a11e7be Clear some state between runs. Tabs fixing. 2012-12-23 11:16:32 +01:00
raven02
b6e865c694 sceAtrac wrapped and change NOTICE to DEBUG for block transfer. 2012-12-23 17:51:55 +08:00
Henrik Rydgård
ce214b3943 Assorted warning fixes 2012-12-23 09:44:43 +01:00
Henrik Rydgård
fba61b2a2a Warning fixes (and maybe a bugfix) in sceRtc 2012-12-23 09:38:47 +01:00
Unknown W. Brackets
bbd7710234 Implement sceCtrlGetSamplingCycle() freq changes. 2012-12-22 21:23:28 -08:00
Unknown W. Brackets
8839516c1e Implement sceCtrlGetSamplingCycle(). 2012-12-22 20:31:22 -08:00
Unknown W. Brackets
6ad3c2d454 Make sure ctrl resets properly on game close/open. 2012-12-22 19:37:18 -08:00
Unknown W. Brackets
91e1cb7408 Implement sceCtrl*IdleCancelThreshold(). 2012-12-22 18:41:49 -08:00
Unknown W. Brackets
15018ca4a5 Stub out the sceCtrl idle cancel funcs. 2012-12-22 18:30:14 -08:00
TMaul
2b177e9b6d Start making the osk an osk 2012-12-22 18:48:32 +00:00
TMaul
154d3aaf6a Add sceAtracSetMOutHalfwayBuffer definitiion
PLus clean up the font code a tiny bit
2012-12-22 18:48:32 +00:00