Unknown W. Brackets
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4c1ed81d45
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Module: Speed up module unload.
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2021-04-16 01:03:10 -07:00 |
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Unknown W. Brackets
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4f96169357
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Core: Init memory on multiple threads.
Also init volatile at the same time for consistency.
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2021-04-16 00:53:50 -07:00 |
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Unknown W. Brackets
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6ee944a0a6
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Module: Process relocations on threads.
There's usually quite some, and using threads can halve the load time.
ELF loading isn't terribly slow, but it adds up.
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2021-04-16 00:41:56 -07:00 |
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Unknown W. Brackets
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74f08bee2a
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Umd: Fix thread wakeup.
Oops. Not sure how I left this flag flipped. Was not waking threads.
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2021-04-15 11:16:56 -07:00 |
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Henrik Rydgård
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6553b0f8e8
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Merge pull request #14374 from unknownbrackets/rtc-cleanup
Rtc: Cleanup and simplify date struct handling
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2021-04-12 08:24:20 +02:00 |
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Unknown W. Brackets
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f3f5b2e540
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Rtc: Cleanup and simplify date struct handling.
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2021-04-11 22:51:33 -07:00 |
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Henrik Rydgård
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7e8a94e7de
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Merge pull request #14366 from unknownbrackets/shader-errors
Fix some shader errors from reporting
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2021-04-11 08:09:09 +02:00 |
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Henrik Rydgård
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91c17dba1f
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Merge pull request #14367 from unknownbrackets/reporting-kernel
Kernel: Define most reported missing kernel funcs
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2021-04-11 08:07:17 +02:00 |
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Henrik Rydgård
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9783a2ec79
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Merge pull request #13970 from unknownbrackets/umd-wait-stat
Correct UMD stat waiting when changing discs
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2021-04-11 08:06:03 +02:00 |
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Unknown W. Brackets
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ffd468c3ae
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Reporting: Add more info to libstubend error.
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2021-04-10 18:33:44 -07:00 |
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Unknown W. Brackets
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eedd0b32dd
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Module: Add a missing error return case.
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2021-04-10 17:11:40 -07:00 |
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Unknown W. Brackets
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f88648c5a2
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Kernel: Define most reported missing kernel funcs.
Kernel plugins and patches are still often not going to work, but might as
well define these.
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2021-04-10 17:10:35 -07:00 |
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Unknown W. Brackets
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1b4f0e25b7
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Reporting: Log more data about sceIoChStat().
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2021-04-10 15:11:44 -07:00 |
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Unknown W. Brackets
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4128b5c6e6
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Dialog: Reset last status more consistently.
This is only used to reduce log spam.
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2021-04-07 21:22:31 -07:00 |
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Unknown W. Brackets
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90f4098b3d
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Dialog: Lock volatile on thread.
This means it doesn't matter if GetStatus is called.
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2021-04-07 18:13:51 -07:00 |
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Unknown W. Brackets
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429b4594d0
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Dialog: Use a thread to init dialogs too.
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2021-04-07 18:13:46 -07:00 |
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Henrik Rydgård
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28065c1bc4
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Merge pull request #14359 from unknownbrackets/dialog-cleanup
Move dialog instances to the heap
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2021-04-07 09:26:07 +02:00 |
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Unknown W. Brackets
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7da25563d3
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Utility: Add a helper for the active dialog.
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2021-04-06 22:23:17 -07:00 |
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Unknown W. Brackets
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4200021a95
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Utility: Update logging to new syntax for dialogs.
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2021-04-06 22:18:28 -07:00 |
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Unknown W. Brackets
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7b5d8bc38f
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Utility: Move dialog classes to heap.
This makes it easier to properly reset them on game reset.
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2021-04-06 21:59:40 -07:00 |
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Unknown W. Brackets
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7a1398844a
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Debugger: Add simple API to control tagging detail.
In case a client requires it.
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2021-04-04 20:23:51 -07:00 |
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ANR2ME
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951080991a
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Forgot to return on invalid address, and moving reusable code out of HLE to prevent generating confusing logs
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2021-04-05 04:56:11 +07:00 |
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ANR2ME
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89ca70a141
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Ooops wrong way to do random range
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2021-04-05 04:44:29 +07:00 |
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ANR2ME
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9e64eed432
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minor fix
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2021-04-05 04:44:29 +07:00 |
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ANR2ME
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824fedbef6
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Randomize signal strength between 1%~99% since games like MGS:PW are using signal strength to determine the strength of the recruit
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2021-04-05 04:44:28 +07:00 |
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