Commit Graph

164 Commits

Author SHA1 Message Date
Unknown W. Brackets
a217cefa11 Tone down some less needed reporting. 2013-08-21 08:40:29 -07:00
Henrik Rydgard
806fadb1c0 logging tweak 2013-06-17 22:05:47 +02:00
Unknown W. Brackets
8b4b4a6b8c Use the 1 bit in sceSasRevVON() and cleanup.
Not used yet anyway.
2013-06-12 07:59:54 -07:00
Unknown W. Brackets
8e7c5be2e0 Don't return errors in sceSasSetPause().
-1 is perfectly valid, we just need to not infinite loop in that case by
using a logical shift not an arithmetic one.
2013-06-12 07:56:53 -07:00
Unknown W. Brackets
28729fc116 sceSasInit() ignores maxVoices and always does 32.
Weird, I can't find anything that parameter does except generate errors.
Most games call with 32 anyway...

Affects only sceSasGetEndFlag() and sceSasGetPauseFlag() really.
2013-06-11 00:43:52 -07:00
Unknown W. Brackets
b7d494f34e Delay in sceSasCore per tests.
Not sure if this fixes anything, but scheduling issues can be tricky.
2013-06-09 20:56:09 -07:00
Unknown W. Brackets
ea5996bf02 Don't restart release on double keyoff.
Fixes Kingdom Hearts bug, #2066.
2013-06-09 20:38:54 -07:00
Unknown W. Brackets
1d35cc46a4 Validate parameters in sceSasInit(). 2013-06-09 20:32:01 -07:00
oioitff
c98adee757 Implement __sceSasConcatenateATRAC3.
.
2013-06-09 19:07:02 +08:00
oioitff
3c13b574e3 Partly implement __sceSasSetVoiceATRAC3.
Fix Sol Trigger hang up issue.
2013-06-09 01:34:38 +08:00
Unknown W. Brackets
fa69e5e646 Didn't need any special logic here after all. 2013-05-27 17:05:13 -07:00
Unknown W. Brackets
7b154f9a2e Fix VAG looping. 2013-05-27 16:48:59 -07:00
Unknown W. Brackets
91bdc0617e Return an invalid size error even for VAG = 0. 2013-05-27 12:19:19 -07:00
Unknown W. Brackets
aeb2b23735 Validate volume inside sceSasSetVolume().
I wonder what a negative volume means?
2013-05-27 11:57:27 -07:00
oioitff
99f8041375 Implement pcm voice correctly. 2013-05-24 00:42:15 +08:00
Unknown W. Brackets
cdacdee030 Match syscall names to nids ot be safe.
Don't want any more mistakes like the sceVaudio one.
2013-05-19 22:12:39 -07:00
Unknown W. Brackets
ded3fb5e12 Add reporting to a bunch of unimpl functions.
Also some comment/logging fixes along the way.
2013-05-19 22:12:37 -07:00
oioitff
8d10724b64 Implement volume control for _sceSasCoreWithMix.
Tested with Fate Unlimited Code.
2013-05-11 04:30:02 +08:00
oioitff
a944c96137 Remove the useless codes instead. 2013-04-23 22:31:23 +08:00
oioitff
62f79989bd Implement _sceSasCoreWithMix correctly.
The inoutAddr should be both input and output buffer address.
2013-04-23 22:00:14 +08:00
Unknown W. Brackets
e4223dbcb0 Simplify adding report messages, add a bunch more. 2013-03-26 00:54:00 -07:00
raven02
1b5dce5c93 Remove volume shift 2013-03-12 21:19:48 +08:00
raven02
b07fe9da46 Should be good enough to remove now as we already identifed games use sceSasSetVoicePCM() 2013-03-12 12:17:19 +08:00
Unknown W. Brackets
cb4c7f0eb6 Add some basic reporting hooks. 2013-03-04 00:01:40 -08:00
Unknown W. Brackets
51d5b84108 Fix some misc HLE warnings. 2013-02-18 09:04:43 -08:00