Unknown W. Brackets
8404a52ab9
Fix typo in scePsmfPlayerStart() rewind.
2014-05-12 07:33:00 -07:00
Unknown W. Brackets
578e4e049b
When psmfplayer video is behind audio, skip frames.
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This is what the PSP does. Basically the audio pts drives sync.
2014-05-11 21:51:28 -07:00
Unknown W. Brackets
3205964204
Validate and support stream params in psmfplayer.
2014-05-11 14:23:14 -07:00
Unknown W. Brackets
66a480ba95
scePsmfPlayerStart() can also rewind.
2014-05-11 14:23:13 -07:00
Unknown W. Brackets
9c0bc32f52
Add support for initPts in scePsmfPlayerStart().
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It won't be super speedy though, could more ideally do it on the calls to
Update()...
2014-05-11 14:23:13 -07:00
Unknown W. Brackets
5a04fc23a3
Improve error handling in scePsmfPlayerStart().
2014-05-11 14:23:12 -07:00
Unknown W. Brackets
27fbf4c90e
Don't return video/audio the first couple frames.
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Fixes issues where games don't expect audio to be written to the display
buffer for the first couple games. Reported to fix #5416 .
2014-04-27 13:02:03 -07:00
Unknown W. Brackets
f9a81c8691
Allow smaller psmfplayer buffer sizes.
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Some libpsmfplayer.prx libraries allow smaller.
2014-04-27 10:25:51 -07:00
Unknown W. Brackets
647d6c0960
Invalidate when writing video image.
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It is required to update the framebuffer, of course. Fixes Dead or Alive
video flicker.
2014-04-27 08:23:42 -07:00
Unknown W. Brackets
d92650ee42
Improve scePsmfPlayer*Data() timing.
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Instead of blocking, video should just return old data if called too
often. Fixes #5910 .
2014-04-25 23:48:13 -07:00
Unknown W. Brackets
a5b2adfff5
Add errors for getting and changing the playmode.
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And reporting. Also, correct the default playMode for unset psmfplayers.
2014-04-25 21:00:24 -07:00
Unknown W. Brackets
9b4f8b1a99
Attempt scePsmfPlayerSelectSpecific*().
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These functions seem buggy on a real PSP... and they return a weird
variety of error codes.
2014-04-22 08:07:49 -07:00
Unknown W. Brackets
891764d8ee
Make scePsmfPlayerSelect*() actually switch.
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Don't have any games actually using this, so let's report too. Audio is
falsely working when the stream isn't playable, not exactly sure the best
way to detect that.
2014-04-22 08:07:49 -07:00
Unknown W. Brackets
56673d3737
Fix overflow in scePsmfPlayerGetCurrent*Stream().
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And clean up the returned error codes.
2014-04-22 08:07:48 -07:00
Unknown W. Brackets
818d8cb894
Validate psmfplayer config params, reset on create.
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Could fix issues if a game uses different pixel modes or more likely
different loop modes.
2014-04-22 08:07:48 -07:00
Unknown W. Brackets
9d5fb217b9
Correct errors in scePsmfPlayerGetPsmfInfo().
2014-04-20 13:48:45 -07:00
Unknown W. Brackets
65ec567ac6
Correct the results of scePsmfPlayerGetPsmfInfo().
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Not sure of the other field yet, probably PCM?
2014-04-20 12:19:08 -07:00
Unknown W. Brackets
fc2b105406
Detect bad data in scePsmfPlayerSetPsmf*(), report.
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Not returning an error code here for now to be safe.
2014-04-20 09:22:53 -07:00
Unknown W. Brackets
414b846508
Validate params in scePsmfPlayerSetPsmf*().
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Also, properly swap offset/size on BE.
2014-04-20 08:46:45 -07:00
Unknown W. Brackets
049938202c
Allow using a copy of a psmfplayer handle.
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Since this works on the PSP. Games do it with mpeg for sure, maybe with
psmfplayer as well?
2014-04-20 08:22:51 -07:00
Unknown W. Brackets
b9711db99a
Correct scePsmfPlayerSetTempBuf() error codes.
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And rename error code, since it's more about invalid status than being not
initialized yet (it's returned even if it the status has advanced.)
2014-04-20 08:20:58 -07:00
Unknown W. Brackets
fb82310c9a
Correct scePsmfPlayerCreate() based on tests.
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Mostly error codes. Report duplicates which don't work on the PSP.
2014-04-20 00:25:48 -07:00
Unknown W. Brackets
c6f52db194
Fix some scePsmf leaks.
2014-03-30 13:14:17 -07:00
Unknown W. Brackets
05ab192c9c
Reduce includes in Core/HLE/.
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Especially templates.
2014-03-15 11:22:19 -07:00
lioncash
b9886942a7
Fix some vertical alignments in misc Core source files.
2014-03-03 11:16:53 -05:00