Commit Graph

266 Commits

Author SHA1 Message Date
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8404a52ab9 Fix typo in scePsmfPlayerStart() rewind. 2014-05-12 07:33:00 -07:00
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578e4e049b When psmfplayer video is behind audio, skip frames.
This is what the PSP does.  Basically the audio pts drives sync.
2014-05-11 21:51:28 -07:00
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3205964204 Validate and support stream params in psmfplayer. 2014-05-11 14:23:14 -07:00
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66a480ba95 scePsmfPlayerStart() can also rewind. 2014-05-11 14:23:13 -07:00
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9c0bc32f52 Add support for initPts in scePsmfPlayerStart().
It won't be super speedy though, could more ideally do it on the calls to
Update()...
2014-05-11 14:23:13 -07:00
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5a04fc23a3 Improve error handling in scePsmfPlayerStart(). 2014-05-11 14:23:12 -07:00
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27fbf4c90e Don't return video/audio the first couple frames.
Fixes issues where games don't expect audio to be written to the display
buffer for the first couple games.  Reported to fix #5416.
2014-04-27 13:02:03 -07:00
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f9a81c8691 Allow smaller psmfplayer buffer sizes.
Some libpsmfplayer.prx libraries allow smaller.
2014-04-27 10:25:51 -07:00
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647d6c0960 Invalidate when writing video image.
It is required to update the framebuffer, of course.  Fixes Dead or Alive
video flicker.
2014-04-27 08:23:42 -07:00
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d92650ee42 Improve scePsmfPlayer*Data() timing.
Instead of blocking, video should just return old data if called too
often.  Fixes #5910.
2014-04-25 23:48:13 -07:00
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a5b2adfff5 Add errors for getting and changing the playmode.
And reporting.  Also, correct the default playMode for unset psmfplayers.
2014-04-25 21:00:24 -07:00
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9b4f8b1a99 Attempt scePsmfPlayerSelectSpecific*().
These functions seem buggy on a real PSP... and they return a weird
variety of error codes.
2014-04-22 08:07:49 -07:00
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891764d8ee Make scePsmfPlayerSelect*() actually switch.
Don't have any games actually using this, so let's report too.  Audio is
falsely working when the stream isn't playable, not exactly sure the best
way to detect that.
2014-04-22 08:07:49 -07:00
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56673d3737 Fix overflow in scePsmfPlayerGetCurrent*Stream().
And clean up the returned error codes.
2014-04-22 08:07:48 -07:00
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818d8cb894 Validate psmfplayer config params, reset on create.
Could fix issues if a game uses different pixel modes or more likely
different loop modes.
2014-04-22 08:07:48 -07:00
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9d5fb217b9 Correct errors in scePsmfPlayerGetPsmfInfo(). 2014-04-20 13:48:45 -07:00
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65ec567ac6 Correct the results of scePsmfPlayerGetPsmfInfo().
Not sure of the other field yet, probably PCM?
2014-04-20 12:19:08 -07:00
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fc2b105406 Detect bad data in scePsmfPlayerSetPsmf*(), report.
Not returning an error code here for now to be safe.
2014-04-20 09:22:53 -07:00
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414b846508 Validate params in scePsmfPlayerSetPsmf*().
Also, properly swap offset/size on BE.
2014-04-20 08:46:45 -07:00
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049938202c Allow using a copy of a psmfplayer handle.
Since this works on the PSP.  Games do it with mpeg for sure, maybe with
psmfplayer as well?
2014-04-20 08:22:51 -07:00
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b9711db99a Correct scePsmfPlayerSetTempBuf() error codes.
And rename error code, since it's more about invalid status than being not
initialized yet (it's returned even if it the status has advanced.)
2014-04-20 08:20:58 -07:00
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fb82310c9a Correct scePsmfPlayerCreate() based on tests.
Mostly error codes.  Report duplicates which don't work on the PSP.
2014-04-20 00:25:48 -07:00
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c6f52db194 Fix some scePsmf leaks. 2014-03-30 13:14:17 -07:00
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05ab192c9c Reduce includes in Core/HLE/.
Especially templates.
2014-03-15 11:22:19 -07:00
lioncash
b9886942a7 Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00