Commit Graph

266 Commits

Author SHA1 Message Date
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64df42d613 Don't change status in scePsmfPlayerBreak().
It was changed to INIT in d37100b30a, but I
think that only fixed the game because STANDBY was wrong.  Not changing
the status is the correct behavior.
2014-05-24 12:41:40 -07:00
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d4e548013e Don't zero paused, but do zero end in psmfplayer.
To make sure the video/audio sync up.

If an audio frame was already decoded, it should technically be returned,
but after that it will return an error.
2014-05-24 01:31:50 -07:00
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222be04b38 Cleanup err codes in scePsmfPlayerGetAudioData().
Even if there's no *more* audio, if the current audio is valid return 0.
2014-05-24 01:10:26 -07:00
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bc661f4f10 Clean up a duplicate if branch. 2014-05-23 23:02:23 -07:00
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28a9f7155a Handle a default video with of 0 in psmfplayer. 2014-05-23 23:01:26 -07:00
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c03aa31240 Write video frames even while paused.
This function just writes the video data to the buffer if at all possible.
2014-05-23 23:00:48 -07:00
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13b735fd02 Validate more params in scePsmfPlayerGetVideoData. 2014-05-23 23:00:01 -07:00
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ab57bcd4b3 Fix errors and scheduling in psmfplayer stop. 2014-05-22 23:41:38 -07:00
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75e4575ffe Properly schedule psmfplayer video finish.
Fixes #2251, hurray.
2014-05-22 23:40:44 -07:00
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a2031cdc62 scePsmfPlayerGetVideoData() keeps going at end.
Even if the video has ended, this happily returns the last frame (with the
same pts value) over and over.  Audio or no audio.

It only returns no data when it's called too early.
2014-05-22 22:19:10 -07:00
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e79d700bf0 Fix error codes in scePsmfPlayerGetVideoData(). 2014-05-22 22:17:42 -07:00
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da03308bfa Small correction to psmfplayer seeking.
Should be the specific position after the fileoffset, and should be offset
by the start pts thing...
2014-05-22 00:34:47 -07:00
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1c4053f3c6 Correct scePsmfPlayerUpdate() finished timing.
With or without audio, it always sets the end on the second call after the
last frame.  Makes sense.
2014-05-22 00:08:18 -07:00
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346f725334 Don't allow seeking without an EPmap. 2014-05-18 21:58:43 -07:00
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aafc8f1cec Validate and report initial psmfplayer playMode.
We only support play and pause, but they're the only ones I've seen.
2014-05-18 21:41:15 -07:00
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0c77d3c2ea Delay scePsmfPlayerStart() when seeking.
It seems to only delay when it was already playing.
2014-05-18 20:59:18 -07:00
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ceebdca2fb Check scePsmfPlayerStart() params like the PSP.
It doesn't care if there's actually audio data here.
2014-05-18 20:48:02 -07:00
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cd9d85caff Add a delay when setting the psmfplayer file.
This roughly matches the delay that occurs on a real PSP, during which
other threads can run.
2014-05-18 20:43:10 -07:00
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923189ab47 Prevent a crash on bogus data in psmfplayer. 2014-05-18 20:30:58 -07:00
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242fe2f3a9 scePsmfPlayerGetVideoData() writes every frame.
Thought it didn't due to dcache not being invalidated.  Fixes #6085.
2014-05-18 19:26:05 -07:00
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55fd30b520 Skip a bit of work when syncing video/audio. 2014-05-18 19:20:34 -07:00
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f7424c6671 Validate the psmf address in scePsmfSetPsmf().
Just to prevent crashes, don't think it's happening anyway.
2014-05-15 01:11:50 -07:00
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a5e374fc57 Only warn when getting pts without any frame yet. 2014-05-15 00:30:06 -07:00
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a429e5f8d6 Defer psmf seeking to Update() calls, use epmap.
This improves performance significantly.
2014-05-15 00:14:27 -07:00
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b0ebcfd087 Allow creating a Psmf from non-PSP RAM.
This way we can reuse the epmap reading code, etc.
2014-05-15 00:10:01 -07:00