Unknown W. Brackets
1f21ea4236
Implement sceKernelReleaseWaitThread().
2013-01-07 19:44:39 -08:00
Unknown W. Brackets
5ac7f6a211
Clean up sceKernelWaitThreadEnd() wrappers.
2013-01-07 10:02:11 -08:00
Unknown W. Brackets
21cfd087e1
Move Action out of Common, don't use savedV0.
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Compiler error was annoying me anyway.
2013-01-06 15:56:13 -08:00
Henrik Rydgard
9fe592e83a
Implement sceKernelDelaySysClockThreadCB
2013-01-05 23:24:05 +01:00
Henrik Rydgard
b283b915cb
Implement sceKernelReferThreadRunStatus
2013-01-05 23:07:13 +01:00
Henrik Rydgard
5ba5ceff19
Merge branch 'master' into mediaengine
2013-01-05 16:22:08 +01:00
Henrik Rydgård
1ea34bb6e8
Stub out all of VTimer.
2012-12-30 21:30:33 +01:00
Unknown W. Brackets
ac2768640a
Add save stating changes to mediaengine.
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Also makes it compile again.
2012-12-28 23:29:24 -08:00
Unknown W. Brackets
6f9f9e1c98
Merge branch 'master' into mediaengine.
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Note: doesn't compile, just fixes conflicts.
Conflicts:
Core/HLE/sceKernel.cpp
Core/HLE/sceKernelThread.cpp
Core/HLE/sceKernelThread.h
2012-12-28 22:32:56 -08:00
Unknown W. Brackets
a8c9c31e16
Add a registry for actions so they can be stated.
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Also add late loaders to ensure things are hooked up properly.
2012-12-28 13:55:26 -08:00
Unknown W. Brackets
595759ef78
Implement a factory for kernel objects.
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Couldn't think of a better way to do this, maybe there's some fancy
one I don't know about.
Also finished up a couple left over kernel objects.
Maybe a quarter the way there?
2012-12-28 13:55:22 -08:00
Unknown W. Brackets
35a38ac6b9
Ensure interrupts don't run on real threads.
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If a thread waits on a sema, and an interrupt (such as an alarm) happens,
and the interrupt signals or deletes the sema, it needs to return the
value correctly.
For callbacks, it's injected, since they run on thread. But interrupts
aren't supposed to run on thread anyway, so this switches to idle.
2012-12-18 01:49:53 -08:00
Henrik Rydgard
ab35c7f612
Merge branch 'master' into mediaengine
2012-12-18 00:05:09 +01:00
Henrik Rydgard
5a11d4d9c5
Implement sceKernelGetThreadmanIdList (partially)
2012-12-17 22:21:17 +01:00
Henrik Rydgard
cb29c1ce4b
Don't use __KernelTriggerWait in sceDisplay
2012-12-17 20:14:54 +01:00
Henrik Rydgard
bc214dcf37
Merge branch 'master' into mediaengine
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Conflicts:
Common/LogManager.cpp
Core/CMakeLists.txt
Core/Core.vcxproj
Core/Core.vcxproj.filters
Core/CoreParameter.h
Core/HLE/sceAudio.cpp
Core/HLE/sceKernel.cpp
Core/HLE/sceKernelThread.cpp
Core/HLE/sceMpeg.cpp
android/jni/Android.mk
2012-12-17 18:48:32 +01:00
Unknown W. Brackets
f145bafc7a
Wrap a few of the sceKernel*Thread funcs.
2012-12-09 01:04:54 -08:00
Unknown W. Brackets
92e519c24b
Don't always reschedule after running callbacks.
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When not waiting, usually only local callbacks are called.
Some functions are unique though.
2012-12-09 01:04:53 -08:00
Unknown W. Brackets
9cd47e210b
Callbacks: Don't trust s0 to retain the call id.
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Patapon 2 at least was not during a call, preventing injection.
Hardware doesn't have to deal with injection so not a problem.
2012-12-09 01:04:51 -08:00
Unknown W. Brackets
3f43ab5bb5
Callbacks are always fired on their own thread.
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At least, as far as I can tell. It does make sense too.
2012-12-09 01:04:50 -08:00
Unknown W. Brackets
15c05dc08c
Implement sceKernelTerminateThread(), not fully.
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It's mostly correct but needs some tests and TLC.
This allows threads to be restarted.
2012-12-07 00:46:19 -08:00
Unknown W. Brackets
aea9b16a04
Add ctrl waits when there are no buffers yet.
2012-12-02 17:03:13 -08:00
Unknown W. Brackets
4abcb6a8ac
Fix sceUmdWaitDriveStatCB() so it fires right away.
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This makes Crisis Core actually show loading again.
2012-12-01 23:29:23 -08:00
Unknown W. Brackets
c00f3dcdd8
Implement sceUmdCancelWaitDriveStat().
2012-12-01 23:29:22 -08:00
Unknown W. Brackets
fa9b9840d0
Implement LwMutex locking and unlocking.
2012-11-21 00:21:25 -08:00