Unknown W. Brackets
65ac7389d7
Don't get stuck on idle when interrupts run.
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This was happening when the dispatch thread was disabled.
2013-04-06 17:04:20 -07:00
Unknown W. Brackets
fb26941a27
Implement sceGeListSync().
2013-04-06 02:30:38 -07:00
Unknown W. Brackets
c57954a72e
Implement sceGeDrawSync().
2013-04-06 02:30:37 -07:00
Unknown W. Brackets
fe60677f75
Make mutexes handle callbacks better + before.
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Mutex and semaphores (but NOT lwmutexes) call callbacks before attempting
the lock, but only if it would not generate errors.
Have not yet tested other wait types.
2013-03-30 16:12:38 -07:00
Unknown W. Brackets
eace0e75c1
sceKernelWaitSemaCB() should run callbacks first.
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Patapon 2 gets back to the menu with this.
2013-03-30 16:12:38 -07:00
Unknown W. Brackets
d2abdf17be
Add a waittype registry to handle callbacks right.
2013-03-30 16:12:37 -07:00
Unknown W. Brackets
276037675f
Prevent waiting on semas while dispatch disabled.
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Does relatively well on tests this way.
2013-03-24 23:30:32 -07:00
Henrik Rydgard
84d292010a
Oops, sceKernelCheckThreadStack was already implemented. Let's hope both copies are the same.
2013-03-23 14:41:13 +01:00
Henrik Rydgard
6a4ae5bb51
Implement sceKernelCheckThreadStack
2013-03-23 14:26:54 +01:00
Unknown W. Brackets
0b9c248856
Reschedule in sceIoLseek() etc.
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Also make it so we can return u64s easily in places...
2013-03-11 02:50:32 -07:00
Unknown W. Brackets
0b097fb67b
Make async IO actually wait for completion.
2013-03-11 02:50:32 -07:00
Unknown W. Brackets
118050485f
Show the current thread name in the log file.
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This is very useful, although it kinda entwines the logging a bit
more than might be desired.
2013-03-10 22:25:03 -07:00
Unknown W. Brackets
6b7ff47617
Improve perf of __KernelExecutePendingMipsCalls().
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This was using ~3% in many games with fast forward. It was all
the RTL type lookup, so avoiding it is an easy win.
2013-03-09 14:21:21 -08:00
Unknown W. Brackets
db52d3d43c
Quick and dirty attempt to delay loadmodule.
2013-03-07 22:45:58 -08:00
Unknown W. Brackets
62ab4b7f51
More signed compare warnings.
2013-03-02 15:34:16 -08:00
Xele02
69b837f18b
Add debug dialogs (DisAsm, Memory, VFPU).
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New features : Breakpoint display, thread status, display list status
Update translation and start french translation
2013-02-10 17:33:34 +01:00
Unknown W. Brackets
411c711dac
Initial sceKernelRotateThreadReadyQueue().
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Might not be right but it's closer.
Makes games that call this func much faster.
2013-02-09 16:04:34 -08:00
raven02
24c720892c
Add few stubs seen from Dragon Ball Z Tenkaichi Tag Team
2013-02-04 03:19:55 +08:00
Unknown W. Brackets
d1c2d5ddc4
Loading a savestate crashed with active mipscalls.
2013-02-02 18:46:23 -08:00
Unknown W. Brackets
fcdaf3c9c4
Return of mipscalls should be handled by actions.
2013-02-02 18:09:00 -08:00
Unknown W. Brackets
31eeb3d50b
Make sceKernelStartModule() do something.
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Doesn't work right, but gets somewhere?
2013-02-02 16:22:33 -08:00
Unknown W. Brackets
7f4e322266
Cut thread switching time down.
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Based on profiling release Windows.
Took these funcs from taking 1.6% to 0.5% time.
2013-01-26 11:29:20 -08:00
Unknown W. Brackets
a6094e25ff
Get rid of waitTypeStrings and resched reason copy.
2013-01-26 11:29:20 -08:00
Unknown W. Brackets
1cb7a88137
Don't use a dynamic string for wait debugging.
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Happens in release, and shows up on the profiler.
Not huge, but should save ~0.5% of cpu time.
2013-01-26 11:29:19 -08:00
Unknown W. Brackets
4a56873541
Properly wake semaphores in priority order.
2013-01-18 01:38:13 -08:00