Unknown W. Brackets
5e1adcdbd2
Io: Fail without fd on bad device in OpenAsync.
2020-05-21 18:58:24 -07:00
Unknown W. Brackets
52283a50dc
Io: Improve non-async open timing.
2020-05-21 18:58:22 -07:00
Unknown W. Brackets
c829ccb87d
Io: Track whether the game is on a UMD or storage.
2020-05-21 18:57:46 -07:00
Unknown W. Brackets
67416e5919
Io: Simulate VFAT bug only when simulating FAT32.
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And cleanup flag handling a bit.
2020-05-21 18:57:46 -07:00
Unknown W. Brackets
51db9f0f85
Io: Improve timing of sceIoOpen().
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Currently ignores filesystem, but this is more accurate.
2020-05-21 18:57:44 -07:00
Unknown W. Brackets
3777d32ac8
Io: Cleanup sceIoOpen errors and logging.
2020-05-21 18:56:57 -07:00
Unknown W. Brackets
d734f7ccb4
Reporting: Log SceIoChstat calls.
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Might be used to truncate save data or do other things.
2020-03-19 20:57:23 -07:00
Unknown W. Brackets
51b94a9c9c
Core: Quiet some warnings.
2020-03-10 22:19:59 -07:00
Unknown W. Brackets
fc8306dde1
Android: Ensure we forget the shortcut on next run.
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Prevents an issue where we would use the shortcut param again when
starting the app directly.
2020-03-08 14:58:42 -07:00
Henrik Rydgård
e2845363e9
Async I/O: Don't delay on close. Fixes #12549 (MGS:PW crash).
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Also sneak in a small change in logging.
2020-01-12 18:42:28 +01:00
Henrik Rydgård
78e36ece51
Merge pull request #12545 from shenweip/UMD-switch
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UMD switch: Code clean up and fix a out of range error in thread queue.
2020-01-05 08:48:32 +01:00
Unknown W. Brackets
3474339109
Io: Correct async priority default on async open.
2020-01-04 08:48:04 -08:00
shenweip
9fa4ae7b15
fix
2020-01-04 09:11:15 +08:00
Unknown W. Brackets
507b01a93e
Io: Return a better error code for sceIoCancel.
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This is very rarely used and doesn't seem to work.
2020-01-03 14:24:52 -08:00
Unknown W. Brackets
593e48b865
Io: Update async priority more correctly.
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When an operation finishes, whether it uses the priority from the first
operation or the current thread's priority depends on sdk version, it
seems.
This also makes it resolve the default priority on open, so that changing
the default afterward doesn't affect already open descriptors.
2020-01-03 14:24:52 -08:00
shenweip
44660bd9ae
Change async priority to current thread'priority if priority = -1.
2020-01-03 14:33:32 +08:00
Henrik Rydgård
0a5ec48382
Merge pull request #12533 from unknownbrackets/io-async
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Io: Allow adjusting default async thread priority
2019-12-26 22:19:51 +01:00
Henrik Rydgård
4a0d7d67dc
Merge pull request #12532 from unknownbrackets/io-minor
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Io: Correct leak on save state
2019-12-26 22:19:00 +01:00
Unknown W. Brackets
7e345dad11
Io: Allow adjusting default async thread priority.
2019-12-26 11:26:31 -08:00
Unknown W. Brackets
499431c1ed
Io: Correct leak on save state.
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This was breaking things a bit more every time you saved state.
2019-12-26 11:05:36 -08:00
shenweip
c3a489fa90
Don't ignore SCE_KERNEL_ERROR_NOCWD in many cases.
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Use a error 1 to mean the uccessful mapping but carry with SCE_KERNEL_ERROR_NOCWD error.
2019-12-13 17:59:55 +08:00
shenweip
a6d511d123
IO:Add an extra delay to simulate umd delay in file seek whence.
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Pangya(KS) seems want to check something base on this delay and system time.Anyhow, the game work now.
2019-12-13 08:19:17 +08:00
Henrik Rydgård
9c40381db0
Remove the I/O on Thread option - treat it as always on.
2019-11-04 22:21:20 +01:00
Henrik Rydgård
e09296b9b1
Merge pull request #12433 from unknownbrackets/io-minor
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Io: Return error code for write attempt to UMD
2019-10-20 22:38:36 +02:00
Unknown W. Brackets
913121cf2b
Io: Consistently use error codes with OpenFile().
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This gets rid of OpenWithError(), and just always returns a negative value
on error for OpenFile(). Also fixed the sequence rollover, which could've
returned 0.
0 should be considered a valid handle ideally, but left it never returning
0 to simplify cleanup in some areas.
2019-10-20 11:03:37 -07:00